parts at a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partiallyC. One can also detect the traps with a DC covers a 30' deep pit which is identical to the standard pit trap16 Perception Check, and confirm that they are pit traps with a except for its depth and it is impossible to detect. The 5E conversion is so much easier than the original that pretty much any combination can make it through, just as long as the players are careful. IT IS YOUR DEATH WHICH YOU gelatinous cube (that when killed produces 2 exact copies that HAVE FOUND. have half the normal hp. Disclaimer: This adventure will make your players hate you the kind of simmering hatred that eats away at their souls until all that remains are dark little spheres of annihilation where their hearts . gemsremain in the place a d6 must be rolled. Bronze Urn: This gold filigreed container is very large, and 33. The thing wields 2 (non-magical) scimitars, and itmouth spell to speak the following words: attacks thrice/round at +7 for 3d6+4 slashing damage per hit. THE FACE OF THE GREAT 1. pull downGREEN DEVIL 2. pivots centrally 3. pull inward and up at bottomThe other fork of the path leads right up to an evil-appearing 4. slides updevil face set in mosaic at the corridors end. I have not reached the point where the charaters are actually at the tomb, as there is a bit for them to do beforehand. Thrusting stands vertically from the bottom. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. Find 68 flipbooks of DnDArchive, 5th Edition - X Marks The Spot - A Plane Shift Ixalan Adventure, 5th Edition - Waterdeep - Dungeon of the Mad Mage, 5th Edition - Waterdeep - Dragon Heist. )Start: The party has arrived at the site of the demi-lichs last 91-95 1 Marilethhaunt. Hidden in a secret compartmentof the collar is a slip of parchment with the following written onit in magical runes which require a read magic spell tounderstand: Look low and high for gold, to hear a tale untold.The archway at the end, and on your way youll wend. Beneaththe runes is the initial A. If are and if they find the going hard In the Tomb. +5 hit, reach 5 ft. one target.Giants Skeleton (Large) Hit: 1d4+2 slashing damage.AC 15HP 76 (9d10+27)Spd. Check Tomb of Annihilation from dallas.benning3 here. )If any character is so foolish as to touch the skull of the demilich,a terrible thing occurs. If she is 24. THE CRYPT OF ACERERAK THE DEMI-LICH GATHERING, THEY WILL BE UNHAPPY! By. When the door is touched, this their strength exceeds 20 and they make a DC 25 Strength gleaming grows bright. SCARLET held waist high BUFF at feet (none) PALE GREEN at feet INDIGO held high above8. The walls of the passage are of smooth the arch. THIS IS A ONE WAYLarge Sack: This bag contains 50 pieces each of copper, silver, DOOR WHICH CANNOT BE PREVENTED FROM CLOSINGelectrum, gold and platinum. gems, a scroll of 7 where the ones which were discharged came from. If this door is opened, the characters will see a low stone table upon which rests a largeB. ENTRANCE TO THE TOMB OF HORRORS warned that tales told have it that this being possesses powers4. Once an a dexterity saving throw to take half damage. Discover the best professional documents and content resources in AnyFlip Document Base. base value, 1 unused potion of diminuation, and a +2 to become a huge red ochre jellyweapon.) Addeddate 2019-08-13 01:20:51 Coverleaf 0 Identifier tsr01162returntothetombofhorrors Identifier-ark ark:/13960/t4fn90m5c Ocr ABBYY FineReader 11.0 (Extended OCR) (This is the area 34 squares wide full of cobwebs. ADAMANTITE DOORasked to come with the party, she will do so, stay with themthrough the adventure, and thereafter be their friend for life. ANY CHARACTER (Why, the demi-lich has long been destroyed, but his magical UPON THE SOUTH 15' OF THE FLOOR AT THE END OF traps somehow survived!) Port Nyanzaru. FALSE CRYPT PROTECTED BY FEAR GAS Possible Locale of the Tomb:19. 10. It says: ACERERAK CONGRATULATES YOU ON2 it is 2'+ a bit out into the corridor, at 3 it is 4'+, at 4 it is 6'+, at YOUR POWERS OF OBSERVATION. Determine at random, if need be, which So only large and well-prepared11. The sirengreen and golden tan scenes of undersea life, are specially will converse in a friendly fashion only, asking how charactersantimagic treated creations of green slime and brown mold. DM's eyes only. The 2 swords will both attack on initiative 20 and 10,D. SO MAKE OF THIS5 it is 9' , at 6 it is 11'+ , at 7 it is 13'+, at 8 it is at 16', at 9 the WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THEblock is 18'+ across, and at 10 it has slammed shut and crushed END NO MATTER WHAT!anything between it and the wall. THE ARCH OF MISTA. There is a dim aura of Dex save they may make a DC 17 Athletics check to jumpgood if detected for. So I brought in a guest player, rolled up some pregens, and threw them into the dungeon. MOMENT BEGIN A COUNT TO 5. These split jellies split two more timesThe purported lich is actually a magically-prepared zombie with before being permanently destroyed.) One of them is the famous Tomb of Horrors. It'll still TPK you if you are really stupid, but with 5E being very forgiving with saves/death prevention/weak poison etc, most deaths will be temporary. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. 4. It is this writers belief that 4 Armed Gargoyle (Large) brainwork is good for all players, and they will certainly benefit Giants Skeleton (Large) from playing this module, for individual levels of skill will be False Lich improved by reasoning and experience if you regularly pose Asp (Large) problems to be solved by brains and not brawn, your players will Siren (Friendly) find this module immediately to their liking.LEGEND OF THE TOMB Negotiation of the Tomb will require quite a long time, so be prepared to spend several sessions with this module. When Pathfinder was the newest torchbearer for the world's most popular role-playing game, GMs and players needed monsters lots of monsters. each, and the front pair have gas traps a inward, and the party will have standard chances of falling incloud of gas will fill the whole chapel in 2 rounds after opening (Perception/Investigate DC 16) when the characters leading thethe pew bottom, and all in the place will lose 2-8 points of way step on the cover. In the words of its creator, "This is a . Inside the western room there is only dust. will be teleported instantly to be spat out of the devils mouth at 6, nude, while all non-living materials with him or her go to areaA. . (A DC 20 Arcana check can disable theDC 15 Con save or become idiots (Int 6) until they can breath Juggernaut)the clean air above ground under the warm sun. Players giving loosed to torment prisoners. The other partsAn Adventure for 4-6 Characters of 11th-15th level. characters illusion of a red color, they will come to an apparent dead end, stepping through will appear at the start totally nude, while but a DC 13 Perception or Investigation Check will discover a everything else with them will go to the crypt of the demi- secret door. Note the secret door behind the tapestry on the a 5' wide passageway which emerges at area 24.west wall. The Tomb of Horrors was explicitly designed (in Original D&D/AD&D 1e) as a death trap, an extraordinary challenge for experienced players. Any physical attack will gem of seeing.) passageway. The various secret doors open as follows:6. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. Xandala. In each corner hulks a 9' tall statue of black iron. of damagea power word, kill pronounced from an astral or ethereal magic-user will destroy it.only a Rare or better magic weapon can inflict damage upon theskull.an exorcise spell will cause it to sink as a forget does a dispelevil spell inflicts 5 h.p. If a character listens with an ear to the door, he or will send a lightning bolt 40' long and 8' wide shooting up the she will hear far-off music and happy singing, obviously coming aisle for 8d10 lightning damage, with a Dex save DC 16 for from somewhere beyond. The soul can be freed by crushing the gem, butgive it 1 factor of energy, however, and spell attacks give it 1 some material body must be ready within 10' distance to receiveenergy factor for every level of the spell used, i.e. This carelessness will prevent them from examiningcarved and podded but unremarkable), 2 large brass candelabra the pit from within, as a wooden door painted to look like stoneholding 5 white candles each, and in each corner a large white can be seen with perception DC 17, immediately felt if a tactilepottery urn stoppered with a brass and wood plug. This 5,000 g.p. Otherwise, it will perform 3 services for the party and center of the floor. As the acid will harmobviously stagger it (roll dice and shake your head). The ring (or any other object deposited into PROTECTED BY FEAR GASthe slot) is forever lost, as the sinking stone crushes all to pieces.The gate opens easily from the other (east) side, and no special Before the party can enter this area, they must descend the stairsitem is required to trigger its opening from that side. Next it was published as One of my players is off touring Europe, and this was a way to get some dice rolling rather than take five weeks off. Careful inspection will discover a small hole then depart. Note to find it is solid stone, it requires a perception check DC 19 tothat if the arm is carelessly moved, the gem will fall off and roll find the secret door at the passage end, no matter what the raceaway. Linen wrappings are inwill hit. HUGE PIT FILLED WITH 200 SPIKES An island (unmapped) In the Nyr Dyv21. Makes 4 Claw attacks Idiocy: reduce target intelligence to 6. LOCKED OAKEN DOOR with an inner light. CHAMBER OF THREE clouded and veiled with a haze which nothing can enable the CHESTS onlookers to see through. will not need sacrifice aught but a loop of magical metal youre well along your march.3. Tomb of Horrors 5e - Flip eBook Pages 1-13 | AnyFlip *** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. Retreat from the area during the count stated will affect the cursed character. with the other half of thespells upon him which give the listed stats for the False lich. LABORATORY AND MUMMY PREPARATION ROOM The highest hill on the Plains of luz20. Allowing actualspells may still have difficulty obtaining as much background as game days on a 1/1 basis gives players a chance to recover somethey desire, for the scraps of information are often minimal and lost hit points, too. The face has a huge 5. double panels pull inward0 of a mouth; it is dead black. GREAT HALL OF SPHERES7. The mouth opening is similar to a (fixed) 7. If 3 sword blades are shoved simultaneously into the slots, the 1' thick panel will swing open. The gem is a cursed wish magic SCINTILLATING VIOLET item, and no matter what is desired by the character daring to touch it and wish, a reverse or perversion will bring doom to This appears to be another small 10' x 10' room much like the 2 that character and all named in the wish. SECRET DOOR MODULE. ENTRANCE TO THE TOMB Two pits along the way will be found to leadOF HORRORS to a fortuitous fall, so check the wall. PHASE SHIFT lichs servants labored to create the Tomb of Horrors. If the gold ball is inserted into the depression,the last set (2nd, 3rd, 4th, etc., all the way to 8th, each will have the mithril valves will swing silently open. which type of Demon and how many are summoned by d100The real enjoyment of this module is managing to cope, and roll:those players who manage to do so even semi-successfully willappreciate your refereeing property and allowing them to live or d100 Demondie on their own. These vivid orange mists cannot be audible glamour spell to produce the noise heard. Merchant Prince's Villa: Annotated | Non-Annotated. peridot, a actually a 1 g.p. gems and 3 huge gems (a 10,000 g.p. FALSE CRYPTthe passage beyond. Inside the sarcophagus are the into this mouth opening is teleported into location 27A (q.v.). Chameleon hydras and shriekbats. This bit is enough! The crown of gold negates the pillars positions after the offender is hacked to pieces. nothing of the Tomb in any event.Covered characters are turned to green slime and gone, with norecourse possible due to the amount of slime. . (A very faint evil can be defected 2 in 6 per The gate is heavily bound with iron bands and there are several round of detection.) If this sequence is pressed, the a different method of opening. All of the walls are linedbreak through them will become hopelessly entangled and can with shelves, and upon these are old jars filled with dust andnot get free unless magically burned free or wished out. Breaking it down a bit further, you have Level 2 before Mbala, Level 3 after; then Level 4 after the Tortle Package -- with Level 5 after Hrakhamar / Wyrmheart Mine, and Level 6 by the time everything on the map outside of Omu is complete. of damageslinging one of the large gems found in the crypt will inflict 1damage per 10,000 g.p. Here are what all the clues mean with room/area references. True seeingPerception, DC 16 Investigation, 10 deep for 1d6 fall damage, will reveal a fine rectangle where the stone plug is, but it will not2d10 piercing spikes with Constitution DC 13 Poison that deals show what it does. Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Melee Weapon Attack. This entrance to the remainder of the Tomb is along the stairway which leads down. There are 3 slots in the door at about waisttouched the siren and the other sack disappear. CHAPEL OF EVIL level and varied class. A spear will shoot **** an Illusion covering a crawlway to 13 out, and the door opener (s) or any others standing before it are subject to be struck. When the magic of the door isshape. The eastern room is another matter. Then Acererak destroyed all of his slaves and servitors, magically hidThe 2 one-way doors to the north are actually a form of phase the entrance to his halls, and went to his final haunt, while hisdoor which enable characters approaching from the north to go soul roamed strange planes unknown to even the wisest of sages.through corridors which are not actually existing in the normal Joining the halves of the FIRST KEY calls his soul back to theworld. . NOW BEGIN COUNTING SLOWLY TO 10, and it extends so as to make jumping across it totally impossible foris odds on that there will be a stampede up the stairs to get away! Void drakes and zombie dragons. ABOUT THE ORIGINAL. Page !13 of !13, The words you are searching are inside this book. They must have magical protections and15. Ebony Dais and Silver Throne: Contrasting with the pastel striking for a base 1d8 +3 damage at +5 hit. Charred Remains: Cinders, ashes, charred bones and undone and tattered, and a huge amethyst just barely visible skulls, the crisped and blackened remains of clothing and between the wrappings covering the head. A close look at characters (maximum which can be in the line of fire) will take 3its open and outstretched hands, however, will detect that a large hits each if they are exposed to the path of these missiles.gem (a 100 g.p. If the FIRST (gold key from 19) KEY is inserted, theproperties, so no spells will work within the room, and no door will sink into the floor, a stone sheathed adamantite slab ofmagical properties of items of any sort will properly function tremendous thickness. Quickly state the floor is archway will restore original alignment, but 1d6 hit psychic beginning to slant as explained above. STONE GATE weapons, and equip themselves with every sort of device16. There are 3 such sets on Dex save for half damage. She Although it is marked secret, it is very evident; the marking ishas the stats listed at the end of this document. The floor of the corridor is a colorful and there the throne thats key and keyed.mosaic of stone, with a distinct, winding path of red tiles about 2' The iron men of visage grim do more thanwide (the line snaking its way south down the corridor) easily meets the viewers eye.visible to the onlooker, (See special note regarding the pit traps Youve left and left and found my Tombat the end of this paragraph.) Save for half damage and thereafter.no poisoned status.) The skull will then sink down again, sated. If they fail, they It is not possible to gain both the large and the small sacks. Where these valves a wickedly spiked morning star, and the one in the southwest hasmeet, at about waist height, is a cup-like depression, a a voulge. Quarantine l. Kami and clockwork tigers. Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. A spear will shoot**** an Illusion covering a crawlway to 13 out, and the door opener(s) or any others standing before it are subject to be struck. Addeddate 2021-12-20 16:39:08 Identifier dnd-5e-handbooks Identifier-ark ark:/13960/s259w8dzr5z Ocr tesseract 5.0.0-1-g862e Ocr_autonomous true Ocr_detected_lang 46-55 2 ChasmeAs Dungeon Master, you may fill in whatever background Isneeded, and if this is a section of a campaign, players cannot 56-65 1 Hezrouhave obtained the Legend information without consulting sages,casting legend lore spells, finding the information in some arcane 66-75 1 Glabrezuwork, or whatever; all prior to locating the actual locale of theTomb and then getting to it, so that background will have been 76-85 1 Yochlolaccomplished. 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