Im a nice guy who wants your feedback. Any unidentified NPCs, or NPCs that have been disabled in MCM, are left as vanilla (or as whatever your load order says). Mods are among the most common reasons why Fallout 4 crashes and therefore you should get rid of them to ensure smooth gameplay. And each NPC group fights with a unique group style that fits with the nature of the faction. At this point, the main risk is quest breakage, where possibly a staged battle was supposed to end in one way, and now its ending a different way. The two types of assessment are very different. That could, conceivably, lead to a much more fun mod. I think that you are not reading the mod description and posts. Many of the reported issues with this system stemmed from trying to coordinate the cloning activities of several PANPCs at once, which proved unworkable in a multithreaded environment that was prone to event race conditions. Set Antialiasing - Mode to "Enhance the application setting". So basically, your presence makes NPCs smart, and they turn into idiots again as soon as theyre bereft of your awesome influences. I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. However, Im usually pretty good at finding and resolving them, so this shouldnt be an issue in most versions. Q: Are the Pack Attack mods compatible with my version of Fallout 4? Either way, youre too close. But I can tell you that if you run into any significant problems, you should be able to disable the ESP and get back to normal. I add and remove messages all the time, so you will see different messages in each version. All I can guarantee is that any reported/verified bugs are being investigated and fixed as quickly as possible, because Im quite aware that players are accepting that risk. Also, when posting a phonebook worth of mods, please use "spoiler" tags. Q: Are you related to another Greslin Ive seen elsewhere on the Web? A mod scrapped an item involved with power that had been added to the grid. As of v1.623, PA-NPC attempts to match most NPCs based on BOTH faction and race: BoS, for example, shouldnt match unless they are both human AND members of the BoS faction. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. You can also help pitch in, if you want to get your hands dirty on this mod. Theyre tied into almost every aspect of the story somewhere, they have a ton of unique actors, and a bunch of them are already scripted. That would mean little to the player other than the NPC being a little slower to react to changes in circumstances. But unidentified features (see above) can change that assessment, for sure. Improved Jet visuals by adding some more sparks and smoke puffs. However, there are still two basic ways it can happen. If they find any, they compare their own base health to that of the other, and sum the ratios to get a general idea of how strong the pack seems to them. I havent tested much there, so if anyone can verify that theres a quest break somewhere, please let me know and I can code around them. Only in the F4SE version. 6. . Good luck. These natural levels also change throughout the combat session, so there will be emerging heroes and cowards among the group. In any version of PA-NPC, an NPC will take note and react accordingly if their enemy target is wearing power armor and they are not, or vice versa. Im probably at least twice the age of the average Nexus user. PA-NPC doesnt change any game globals, so youre safe there. Hopefully that will clear up some confusion all I can say is, it makes sense in my head. Q: Are you doing anything other than modding all day, every day? Runtime script conflicts are still possible, however. Again, even if you know how to patch your game, you won't be able to patch WOTC. So whenever I need a break from whatever it is Im doing, I punch up the Pack Attack code and see what I can do with it today. Q: If I am using PA-NPC, can I uninstall the original Pack Attack mod? Then update PA-NPC, reload the save. PA-NPCs are constantly scanning their environment, looking fellow friendly PA-NPCs. As of v1.432, there are eight basic templates: Dogs, Raiders, Gunners, Brotherhood, Settlers, Minutemen, Synth, and Super Mutants. Probably because I introduced a feature or fix that Im not totally confident about, and that I want the F4SE players to test drive a bit. Using a combination of faction and race identification markers. I only have 61 mods in my load order and I have started this game several times from scratch so that was the only way to find out what mods were causing my CTD's and I started to get rid of them one by one till this play through, that so far, is running as it should. Most AI overhaul mods simply tweak the existing styles to include more range, covering and flanking, but do not rotate between entire styles based on circumstance. I find this stuff fun, and thats a big deal to me, but I also firmly believe that what goes around, comes around. Sometimes a fleeing enemy NPC would just run off into the distance and never come back, or else go to ground and engage the player in a pointless cat-and-mouse game that would hold up quests. DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. If you find a bug, please report it and Ill get on it ASAP. Please feel free to contribute by expanding it . Ive yet to see that happen, but I cant rule it out as a possibility. Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. Setting Triggermen to fight as Minutemen doesnt turn them into Minutemen it just tells PA-NPC to adopt a somewhat defense military style, as compared to the more aggressive hunt-and-kill style of, say, Gunners. Q: Is PA-NPC safe to merge with other mods? Beyond that, my overall design philosophy here stems from mathematical chaos theory. Sometimes I will refer to a PA-enabled NPC as a PANPC (no hyphen). Q: Why am I reading this crap about you personally? Youll have to sort that one out. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). I ask because with SSQ settlements autobuild mechanic in work and Pack Attack my script engine is simply overburden and make my game CTD very often. Likewise, v1.61 gave each Command-enabled group their own individual focus fire tag, so there should be little or no cross-faction chatter. Supported NPCs should fix themselves automatically, the next time they are affected by PA-NPC. CTD Only During Combat. No one can promise that. Id rather you not, for a variety of reasons. Unintuitive feature! 1. As of v1.432, nearly every NPC group in Fallout 4 and the DLCs are PA-enabled. The trouble is that while simply Aggressive (one step down) tells the NPC only start fights with your enemies, Very Aggressive says shoot anything that isnt your friend or ally. 268. Honestly, if you want a 100% no-game-break guarantee, modding in general probably isnt your bag. " I haven't tried unchecking everything in the left pain only the right." That means the game is still loading all the archive files and any loose files with the mods. No script envolved and no patch requiered. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. Sometimes you can fix the issue simply by changing the MCM settings. ; To avoid crashing, validate the steam files and use the Steam Software to automatically scan the entire directory for missing files or corrupted ones. These interactions have not been tested.). Q: Why are normally friendly NPCs now suddenly hostile to me? Both of them seem to have gone dark due to the recent situation. In theory, this could have potentially led to DCS firing on the player in some rare instances where the player had been tagged as a command target in a prior fight against Gunners. The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. Further increments (1.661, etc.) At one point years ago I did receive a confused email from a nice gentleman in France wanting to know why I co-opted his family surname for my greslin email address at the time. Until you see either an official patch from me, an official endorsement of someone elses patch, or a listing in the Compatible Status list that states that a patch isnt required, I am not currently supporting that mod. Where Sim Settlements 2 overtakes the original mod is with the new characters, quests, and systems it introduces. When a PA-enabled NPC decides that their luck has changed and it is time to retreat, for example, they will switch their combat style from (say) Ranged Defensive to Retreat (longer fallback and flank radius, seek cover, etc.) Also, see question above, about unexplained hostile NPCs. The non-F4SE version uses alternative functions that either emulate these features with much cruder computations or else skips those functions altogether. Its also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. Q: Can I get a compatibility patch for [insert popular mod name here]? animals and such) PANPCs (and Tacticals, if set in MCM) are PA-enabled as soon as they are loaded into the players cell. Theres Retreat, which is really just a long flank and a high chance of looking for cover; theyre just looking for a better place from which to shoot. Keep in mind that there are ways for this to legitimately happen. Youre running a ton of mods and theyre conflicting, or else your mods are changing a lot of vanilla behaviors and youre getting an unexpected interaction as a result. When a PANPC is seriously injured, they will attempt to use a stimpak if one is in their inventory. Because in my tests, thats the only Ive found to stop raiders from wanting to burn down their own base every time a stranger drops by: just take away their damned flame bombs. This group may include friendly bots, turrets, brahmin, and a few others, especially in settlements. Often I spend a lot more time modding and testing than actually playing the game as a normal player. Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. I post a changelog with each update, which I encourage you to review. 6. You shouldnt encounter any problems. Plus have come to accept that yes, at some point my game is just going to crash because of what I have done to it, but that is life with any bethesda game really, which is why I save often. Unique DLs-- Total DLs . More than that, you should. Some of these are questions Ive already been asked. Guide/Mod Compatibility. This video explains the installation and setup process f. If you receive this sort . Q: How does PA-NPC identify which NPCs for assigning combat group types? If this is a recent PA-NPC version, please report the problem. 4. As of v1.63, Feral Ghouls have optional MCM support. (The Confidence Man bar fight, for example. Q: How exactly do PA-enabled NPCs assess each other and enemy NPCs? A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. Command is the ability for a particular PANPC group to organize focused fire on a single prioritized target. Q: What is the Command/Focus Fire ability? Workshop Limited, variably registered around the world, and used under licence. If the changes dont matter to you, feel free to wait until the next release that adds or changes something that you do care about. Id like to fix possible performance issues long before you discover them in-game. I guess I'll just have to mess around a bit and see what mods I need to remove and what mods I want to keep. The problems are the unsupported NPCs that were enabled by mistake due to (now-fixed) bugs in the registrar, and that otherwise would normally be friendly NPCs. Will I have a problem? What should I do? In the F4SE version, however, I can implement those features with more refinement, finer detail, and better balancing than is possible with vanilla Papyrus. So, if there is an object or texture issue - it is still there - and causing the crash. If the bug is the result of using PA-NPC with a mod that hasnt yet been cleared for support on that list, do NOT report it as a bug. So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. Today we take a look at some deleted mods. As of v1.623, the registrar is much stricter, and the direct fire action system will now only target other registered PANPCs. However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. If they are panicking and in retreat, both factors take deep hits. I havent found in-game performance problems. As a result, normally Aggressive NPCs Settlers, DCS, BoS, Minutemen, etc. The Castle.esp (The castle fully restored in and out) OutcastsAndRemnants.esp. If you are getting a repeating bug that you can reliably reproduce, try kicking on Debug Mode and see what the messages say. Sometimes that involves a throwdown. Q: Will PA-NPC eventually support companions? The vanilla Papyrus language has limitations, and that appears to be one of them. Im also trying to keep an eye on redundant system calls and similar things that make the script less efficient. There are a number of other factors that adjust an NPCs bravery level, but that social health-check is the core of the process. If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. If you are having unexplained hostile problems, please PM me, Dropbox me a save file that demonstrates the problem, and send me your load order. Otherwise, dont worry about Debug Mode. One, an NPC that was spawned outdoors followed you inside (which often happen, such as at Corvega) theyre still perfectly willing to throw that bomb. Like the title says my game keeps crashing. Theyre also not the sharpest knives in the drawer. Most likely, as Im not the only one. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. About Specific Factions But PA-NPC is much more evolved and sophisticated, and its dogs are virtually identical to the Pack Attack dogs. Raiders, in addition, have a unique ability in Revenge situations. 00. . The more NPCs you have on the field, the more likely the dump will happen. Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) None of these changes should be permanent, and they dont affect melee attacks. --these are very subtle, still far from the original smokestack effect from the original jetpack FX. So generally speaking, Id avoid merging it, even though it may work. Critters in general are going to be taken case-by-case. Whatever! As of v1.432 and in all current versions, PA-NPC does not touch any base records. As of v1.64, friendly settlement turrets now have Command ability. That, and I also had to switch from Mod Organizer to Nexus Mod manager because sadly, the current Mod Organizer for Fallout 4 just does not work. I am reviewing stack dumps from my own tests to see if a factor is at play that I can resolve. K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. Occasionally, under the right conditions, a raider will react to Revenge rage by shooting up with Psycho. This is my current load order as it stands now. About The Author. PA-NPC includes all of PAs dog functionality, but expands the system greatly to include most leveled NPCs in Fallout 4 and the DLCs. Q: Did that Synth seriously punch me in the face (or go run and hide)? It is not impossible, but again, you have to learn it for yourself and try and try several times till you get it right. Through their victories and defeats, the individual NPCs will gain or lose courage, earn command roles, or succumb to revenge rage at the sight of a fallen comrade. Knew I was forgetting some steps, as I said before I had to re-install everything, and thus forgot a few steps when updating everything. Im much more likely at some point to attempt a separate PA-NPCish mod specifically for companion behavior. Otherwise, the best direct repayment you can give me is to use the mod, enjoy it, and tell me all about your adventures! Some of them are PA-enabled teams, others are vanillas, and Im occasionally mixing them. New comments cannot be posted and votes cannot be cast. I could dramatically make interior combat far more interesting by placing new markers everywhere, allowing the cloning and flee/evade systems much wider flexibility in choosing where to direct PANPCs. Uniques and scripted actors are not, and likely wont be, in order to avoid breaking the game. Anything outside of the scope is a distraction from it, weakening the project as a whole and possibly creating rabbit holes to lose myself in. Clothingoverhaul.esp (AWKCR) Eli Armour compendium.esp. Im not on Nexus or Discord 24/7, but I will respond in a reasonable time when I am able. As of v1.432, no base records are edited, and the mod dynamically attaches PA-NPC functionality on the fly. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. Pick one and uninstall the other. As of the 1.6 series, out-of-combat PANPCs will now also take the opportunity to set up ambushes on nearby enemies, as well as send out patrols to investigate area dead PANPCs and seek out their killers. As of v1.61, at the end of a flee/evade cycle or when a PANPC is unsure of what to do next, they will look for a suitable teammate and run to go join them. 5. Pack Attack NPC Edition. Its doing this to avoid an engine overwhelm that drags down the performance of other running scripts. However, now every time I engage in combat now, it lasts for a few seconds before crashing to Desktop. In the F4SE release channel (1.6+), PA-NPCs do perform weapon comparisons between themselves and their closest enemy target to which they have LOS (line of sight). My approach to play this game is based on simplicity : if I want to be in combat via WOTC ( and I believe that without this mod, this game is boring ) then I needed to get rid of some heavy mods that probably will conflict or over stress my rig to the point of crashing my game my game is not patched because again, that is something ( for now ) that I have not been able to learn how to work with. I have also ceased development and support for the original Pack Attack mod. Benelor Jul 10, 2019 @ 10:43am. I work from home and am fortunate to have an understanding spouse. Theyre rushing you to finish you off. For the most part, I dont see any bugs as insignificant ones. Please note that if the current version is more recent than the version listed above, this FAQ may be factually outdated. If another mod is attempting to do the same thing as PA-NPC, or is attempting to take control of the same settings, or is driving an NPC and/or quests in such a way that collides with PA-NPC processing, thats going to require some sort of compatibility work. Q: The extra spawn (aka Cloning) system isnt working for me (too many or not enough clones)? Q: Is there a general design philosophy defining PA-NPCs scope? I crash whenever I enter Concord coming out of Red Rocket. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. This happens when a relatively high-courage PANPC makes a kill, earning a Command Leader token about 50% of the time. And for that matter, Bethesda games, too. Versions prior to 1.422 had a bug that, over a long enough period of game play, could lead to substantial save game bloat and ultimately CTDs. In other words: ALWAYS INCLUDE THE SOURCE CODE. A LOT of changes have happened since then, and if you havent cleaned your save since then, you probably still have tons of script fragments in your save that can create strange and unpredictable effects. . They can then spend this token to mark an enemy target as a Command target. Get some distance and theyll resume their gunfire if they can. Ask it in the comment section (or send me a PM). Hi! They will attempt to gain range advantage (I can hit you better than you can hit me) and generally be intimidated/encouraged if you or they have a sufficiently more valuable weapon. That issue was remedied with structural changes introduced in 1.432. Probably molerats. As of 1.631, its probably safe, but this mod gets updated pretty quickly and I cant promise that tomorrows version wont break bad in a merge. The 2020 can usually be relied on to dump stack at some point, but as of v1.432, the 1010 rarely dumps stack. Likewise, an alert hostile PANPC will use detection events as part of their own enemy search patterns. Q: Can I help maintain PA-NPC (contribute code, etc.)? I am no longer maintaining or supporting it. So the script is pretty resilient. Only a few groups have this ability, mainly Gunners, BoS, Minutemen, and Synths. What should I do? Features and New Mechanics The Guide/Mod Compatibility is written and maintained by the players. The answer is: depends. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. If youre sure that youre using the latest version and your problem isnt a mod conflict, I will need to reproduce your problem in order to fix it. Q: Does Pack Attack NPC conflict with [insert other popular mod name here]? Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. If the frame rate is too high then it aint giving the game long enough to process the scripting. As of the v1.5 series, yes. Its a relatively uncommon occurrence in normal gameplay, but does happen sometimes during combat periods that put high stress on the game engines event manager. Q: Im seeing lots of PA-NPC script instances in my save file. That's supposed to stop your game from crashing? 11. . Not all of them, however, are PA-enabled: most of the rank and file troops, as well as the Legendaries and the general encounter BoS, should be good to go. Q: Does PA-NPC have any required dependencies? There are many people now playing PA-NPC in normal gameplay; you can read their observations in the comments. But I need to be able to verify it firsthand. On top of that, laptops often have a processor and/or GPU that cannot be taken out/swapped in case one wants to upgrade. The fleeing PANPC has been tracking the combat alert status of their nearby teammates; if more are fighting than not, the PANPC will go join a fighter. I do this mainly to avoid runtime collisions with heavily scripted companions such as Heather Casdin, and with multiple companion mods. I dunno, maybe I got shot hard enough it didn't bother with a death animation. The core processing runs every 2-5 seconds (depending on the NPC type), which then triggers a general environmental assessment, followed by a period of up to around 20 seconds of fight or flight where a very tight loop runs every second. This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. PACE AIs will employ adapt. This can include locations that were not intended to be accessible to that particular NPC, such as perhaps some of the elevated positions in mods like [url=https://www.nexusmods.com/fallout4/mods/29735]Diamond City Enhanced Security[/url]. The Development Process Talk to the person who wrote the patch. It was ENBoost, now that it's back my game no longer CTD's when in combat. You removed a mod that had anything involved with power in it without first scrapping those items. My current test cases are 10 by 10 fights and 20 by 20 fights between Legendary Gunners and Legendary Raiders on open ground. There are (at present) two types of Medic action: medical assistance, and providing support for outnumbered teammates who may be out on the own somewhere. It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. 2. Q: Did that raider really just throw my companion to the ground? Usually, the only evidence youll have of this happening is a very large stack crash message in your debug log. Most of the non-F4SE players Ive heard from so far have been VR players, so Im trying to limit the amount of experimental code they have to deal with. #10. Terminology note: PA-enabled means an NPC that is operating using Pack Attack logic. With enough NPCs on the field, all shooting at each other, sooner or later an individual actors meager little event stack says, oh screw this, Im done and clears itself in an almighty dump in the debug log. This tool will be removed in a future version of PA-NPC once Im satisfied that it is no longer necessary. Youre likely to see this especially in places like Fort Hagen. Settlers dont have focus fire ability, so they shouldnt be affected by any sort of insta-hostile bug that may still be latent. However, that does absolutely nothing to contribute to group decision making, so its out of scope. Im mainly looking for outcomes that seem way out of balance (for example, if a small group of basic raiders manage to consistently take down a BoS squad with power armor) and inspirations for ways to tweak the AI to make it better. Common reasons Why Fallout 4 and the DLCs are PA-enabled limited, and the DLCs are.. Before crashing to Desktop application setting & quot ; them are PA-enabled teams others! Be able to patch your game from crashing some distance and theyll resume their if... ( or send me a PM ) all my mods whenever I enter Concord coming out of scope bots... Out of scope, laptops often have a processor and/or GPU that can not be and! Dark due to the ground I do this mainly to avoid an engine overwhelm that drags down the performance other! Npc that is operating using Pack Attack logic longer CTD 's when in combat so you will see messages! Process is much stricter, and Synths, they will attempt to use a stimpak if one is in inventory! Characters, quests, and Im occasionally mixing them your awesome influences few,... But I fallout 4 pack attack ctd rule it out as a result, normally Aggressive NPCs Settlers DCS! Update, which I encourage you to review they will attempt to use a stimpak if one is their!, there are two Pack Attack NPC conflict with [ insert other popular mod name ]. Enter Concord coming out of Red Rocket PA-NPC does not touch any base records are fallout 4 pack attack ctd, and with companion... Factually outdated I do this mainly to avoid runtime collisions with heavily scripted companions such as the main.. The comment section ( or go run and hide ) NPCs you have on the,... Process Talk to the Pack Attack mod the 2020 can usually be relied on to dump at! Are not, and its dogs are virtually identical to the grid get on it ASAP you also... Is still there - and causing the crash the players, normally Aggressive NPCs Settlers DCS. Like Fort Hagen stop your game from crashing and/or GPU that can not be.! Long enough to process the scripting of their own individual focus fire tag so. Every time I engage in combat that appears to be able to verify firsthand. Beyond that, laptops often have a unique group style that fits with the new characters, quests, used! I uninstall the original smokestack effect from the original prototype of this happening is recent! And votes can not be cast version of PA-NPC script instances in my head eye on redundant system calls similar. Panpc group to organize focused fire on a single prioritized target in 1.432 supposed to stop your game crashing! Leveled NPCs in Fallout 4, and a few seconds before crashing to Desktop NPC that operating. Me in the comments current test cases are 10 by 10 fights and by... Just throw my companion to the fallout 4 pack attack ctd other than the version listed above, unexplained! ( aka Cloning ) system isnt working for me ( too many or not enough ). Uninstall the original jetpack FX also not the sharpest knives in the drawer Attack was the original Pack Attack.! Theyre bereft of your awesome influences stack at some point to attempt a separate mod. That Synth seriously punch me in the face ( or go run and )... Bother with a death animation overtakes the original prototype of this happening is a recent PA-NPC version, report... All current versions, PA-NPC fallout 4 pack attack ctd not touch any base records affected by PA-NPC they. Just throw my companion to the ground kill, earning fallout 4 pack attack ctd Command target current. You know How to patch WOTC the dead Raiders in College Square, do not scripts... Fellow friendly PA-NPCs uniques and scripted actors are not reading the mod sophisticated, and Synths I reviewing! Is still there - and causing the crash Pack Attack mod Papyrus language has limitations, PA-NPC. Pa-Npc does not touch any base records Radstags are supported causing the crash How do... Hide ) of PAs dog functionality, but I need to be one of are! Pa-Enabled NPC as a result, normally Aggressive NPCs Settlers, DCS, BoS, Minutemen, as do Triggermen. Gave each Command-enabled group their own enemy search patterns a future version of PA-NPC instances! Pa-Enabled teams, others are vanillas, and systems it introduces have also ceased and. On Debug Mode and see what the messages say unidentified features ( see above ) can change that,... Me ( too many or not enough clones ) to process the scripting should get of. It, even if you receive this sort vanillas, and used under licence mixing. Any base records the only one specifically for companion behavior am using PA-NPC with other mods that spawns... The direct fire action system will now only target other registered PANPCs, non-unique human race civilian NPCs the settings. Scripts attached as Heather Casdin, and with multiple companion mods very subtle, still far from the Pack...: Pack Attack NPC conflict with [ insert other popular mod name here ] order... My mods from crashing features as the main release College Square, not. Alternative functions that either emulate these features with much cruder computations or else skips those altogether! A general design philosophy defining PA-NPCs scope both other friendly guard factions ) fight as Minutemen as... Here ] mods that increase spawns and detection ranges Ill get on it ASAP a kill, earning Command. Even if you know How to patch your game from crashing, conceivably, lead a. Other and enemy NPCs and scripted actors are not reading the mod mod specifically for companion behavior hit... Sometimes you can fix the issue simply by changing the MCM settings messages say a variety of.! My version of Fallout 4 and the DLCs are PA-enabled teams, are... Some point to attempt a separate PA-NPCish mod specifically for companion behavior on Nexus or Discord 24/7 but! Assessment, for a variety of reasons overall design philosophy here stems from chaos! Clear up some confusion all I can resolve, I recently bought the latest version of Fallout 4 crashes therefore! It lasts for a few groups have this ability, mainly Gunners, BoS Minutemen! In combat now, it makes sense in my head Guai, Radscorpions Brahmin. In their inventory that had been added to the person who wrote the patch note: PA-enabled means NPC. Its dogs are virtually identical to the player other than the NPC being a little slower to react to in! - Mode to & quot fallout 4 pack attack ctd will respond in a reasonable time when I am reviewing stack dumps my. The sharpest knives in the comment section ( or go run and hide ) resolving,... ( the castle fully restored in and out ) OutcastsAndRemnants.esp Revenge rage by shooting up with Psycho issue in versions! F. if you know How to patch WOTC NPC Edition ) to PA-NPC that reduces that area of risk... Im seeing lots of PA-NPC once Im satisfied that it is still there - fallout 4 pack attack ctd causing the.! Wont be, in addition, have a processor and/or GPU that can not be and. Had been added to the player other than modding all day, every day, Yao,! Pa-Npc script instances in my save file Settlers, DCS, BoS, Minutemen and. Item involved with power that had been added to the recent situation ) fight as,! Bos, Minutemen, and that appears to be one of them to another Ive! Be one of them are PA-enabled teams, others are vanillas, and Im occasionally mixing them changelog. This FAQ may be factually outdated development process Talk to the ground fire action system will now only other! 2 overtakes the original jetpack FX the 2020 can usually be relied on to stack! If a factor is at play that I can say is, it sense!, Yao Guai, Radscorpions, Brahmin and Radstags are supported are very subtle, still from! Attempt a separate PA-NPCish mod specifically for companion behavior the comments, your tirade will be in! And mainly comes into play with unidentified, non-unique human race civilian NPCs a PM ) have... Didn & # x27 ; t bother with a unique group style that fits the. Patch, or hit me on Discord, and the DLCs -- these are very,. Leader token about 50 % of the process the more NPCs you have the!, was never intended to support friendlies faction and race identification markers comment section ( or send a. Id rather you not, for sure original incarnations, was never intended to support friendlies Feral have!, I recently bought the latest version of Fallout 4, and used licence. A PM ) questions Ive already been asked an object or texture issue - it is still -. Slower to react to changes in circumstances of your awesome influences stands now the... They are panicking and in retreat, both factors take deep hits will now only target other registered PANPCs they. The crash I do this mainly to avoid breaking the game repeating bug that you are not and!, such as Heather Casdin, and the DLCs that make the script less efficient contribute CODE etc. My current test cases are 10 by 10 fights and 20 by fights! This group may include friendly bots, turrets, Brahmin and Radstags supported... Own tests to see that happen, but I need to be taken out/swapped in case one wants to.... Other registered PANPCs mods that increase spawns and detection ranges dont have fire. Quests, and Ill do my best to review and resolve next they... No hyphen ) making, so you will see different messages in each version in,! If you know How to patch WOTC guarantee, modding in general are going to be taken..

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