Magic. Organic, Sy. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Save the Queen. Youll end up needing to grind money in order to afford all the Ultracompact Reactors youll need for the Ultimates. Therefore, all weapons, on all Tiers, can only have one starting level. Glaive: EXP: 445,950, Kains Lance EXP: 1,299,375, Dragonhorn: EXP: 152,640, Kains Lance EXP: 1,588,125, Rhomphaia: EXP: 274,350, Kains Lance EXP: 1,462,275, Heretics Halberd: EXP: 153,000, Kains Lance EXP: 1,578,585, Banescissor Spear: EXP: 215,520, Kains Lance EXP: 1,484,665, Calamity Spear: EXP: 236,350, Kains Lance EXP: 1,462,425, Venus Gospel: EXP: 334,656, Kains Lance EXP: 1,382,265, Gungnir: EXP: 214,110, Kains Lance EXP: 1,484,665. Her weapon, Apocalypse, slows ATB recovery. You can farm these as soon as you find the monster, but its still late in the game. Cash them in all at once for big experience. Items like Credit Chips and Premium Chips are worth more in Gil than XP. From reading various sources and from my own experience, I've compiled a bit of information regarding weapon upgrading, and seeing as there has been no shortage of questions about it, I thought a one-stop source would be useful. All the Tier-1 and Tier-2 weapons have unique names, but the Tier-3 weapons of the same character share the same name. If so, the Vidofnir's good magic and buff-enhancing property and synthesis group are unmatched. Weapons are much easier to track than accessories, so I won't be listing the ones you need below: just take evey Tier-1 weapon and upgrade it to Tier-2. If Fang is more of a Commando, Taming Pole offers the best all around stats and is part of the powerful Gestalt synthesis group. Skillful component use. Although Organyx has great stats, the Leadenstrike and Ironstrike properties make her much slower, greatly reducing any benefit you might get from them. The best Synthetic components, the EXP they g. ive to an item at 1x, and their costs in the shops are as follows: Youll want to use the low-exp items for tier 1 weapons, while the higher exp items should be saved for tier 2 and 3. The EXP Bonus given by Organic Materials does not change depending on the Rank of an item: 36x Sturdy Bones will give a 3x EXP Bonus on a Rank A item just like on a Rank K item. The Rank of an item cannot be seen directly, but can be deducted from the EXP that the item receives from a certain Material. Each Kains Lance takes a different amount of EXP to max. When talking about weapons, the only EXP that matters is the total EXP that a weapon requires to reach its max Level. As a general rule, after upgrading a certain item to its higher version, the new item will be slightly less powerful than the maxed-out original item. Once the maximum level (indicated with a as opposed to the item level appearing in the menu next to the item) has been reached, many are upgradable to another weapon or accessory altogether with catalyst minerals. Each character has access to a variety of weapons in Final Fantasy XIII, and each of these can be upgraded and leveled up two times. You can then upgrade it to star level again. A third efficient material is the Particle Accelerator, but it is slightly less effective than the Superconductors, so the only two that we're going to use will be these two: Superconductors and Ultracompact Reactors. Synthetic Components. Menu Home Boards News Q&A Community Contribute Games 3DS Android Board/Card iOS PC PlayStation 3 PlayStation 4 PlayStation 5. fire/fire/fire/fire or firestrike/firestrike/firestrike/firestrike). The monster's magic power; a typical magic attack will deal approximately this amount of damage. Many of the spear points also collapse down or fold out for combat, because FF13 is obsessed with hinges. Look up a guide for a how-to, I can give you the best weapons to upgrade though. This walkthrough and any content included may not be reproduced without written permission. If you got your Silver Bangle after upgrading an Iron Bangle, refer to the second row: your Silver Bangle needs only 780 EXP to reach max Level, since it already starts at Lv 4. As you can see, there are multiple sources to get these items, and therefore it's really hard to make it ultimately impossible to obtain these accessories. On top of that, Hope is best suited as a mage. Snow doesnt even use weapons, he uses his fist. Feral Pride: EXP: 445,950, Save the Queen EXP: 1,246,803, Winged Saint: EXP: 218,210, Save the Queen EXP: 1,432,393, Warriors Emblem: EXP: 154,752, Save the Queen EXP: 1,526,976, Battle Standard: EXP: 476,940, Save the Queen EXP: 1,150,713, Soul Blazer: EXP: 153,000, Save the Queen EXP: 1,526,313, Indomitus: EXP: 477,568, Save the Queen EXP: 1,164,801, Midnight Sun: EXP: 438,600, Save the Queen EXP: 1,251,536, Solaris: EXP: 280,830, Save the Queen EXP: 1,369,773. Hope is going to be fairly worthless in aggressive roles, so there's really no reason to go with a high-strength weapon, unless you're attempting to put together the Ultimate Physic synthesis ability for him, where he can take no physical damage. Final Fantasy XIII. Truth be told, you have to try really hard to make this achievement missable, because these items can be obtained from many different sources available even in the post-ending game. They will give you all the information you need for each character and each weapon. Perfumes and Scarletites. Just for curiosity, these are the missions: - Cie'th Mission # 45 - Tiger Claw- Cie'th Mission # 46 - Dragoon Lance- Cie'th Mission # 47 - Malphas- Cie'th Mission # 48 - Aldebarans- Cie'th Mission # 49 - Organix- Cie'th Mission # 50 - Sacrificial Circle. Your starting weapon is good on strength, although you'll want to switch up later in the game when better synthesis groups or properties are available. In the case of Synthetic components, only a few of them have an efficient cost-to-exp ratio, while in the case of catalysts, only some of them are necessary for weapons. This guide just focuses on the most efficient items. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. I am always running out of Components (Organic for the 3x bonus and mechanic for experience). For example, after upgrading a Black Belt* you will obtain a General's Belt: the Black Belt at max level can give max a 20% Physical Defense bonus, while its stronger version (the General's Belt) can give max 25% Physical Defense. Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate . They are mandatory items required to "promote" an item to its superior grade (for instance to upgrade a weapon from Tier 2 to Tier 3)- "Premium" items: they can have any of the previous three icons. His pistols are capable of merging together to form a rifle for a shot in his normal attacks. However they also take a vastly higher amount of exp to level. After receiving the Omni-Kit in Chapter 4, the game will allow you to modify your equipment with the Upgrade menu at the Save Stations. Every character's. You can also use Vibrant Ooze and Barbed Tail (instead of the Sturdy Bones), indiscriminately, since they are worth just as much. All weapons and accessories in Final Fantasy XIII have levels. I've also added the amount of Sturdy Bones you need to use to apply the bonuses; most of the times it's just the regular 36x, but it's occasionally different. There are six levels of exp gains for items. Upgrading is a simple process, but there are rules to. The ability to upgrade is given early in the game and is accomplished at save stations. If you used 36x Sturdy Bones and then the 34x Superconductors first, the EXP Bonus would reset to zero and you'd need to use 36x Sturdy Bones (instead of just 22x) to get the 3x EXP Bonus back. The Catalysts for all the weapons are: 3x Cobaltite, 15x Perovskite, 14x Uraninite, 12x Scarletite, 3x Adamantite, 1x Dark Matter, 6x Trapezohedron. For your information, you need 4x of them to get the 1.25x EXP Bonus; you need 8x to get the 1.5x EXP Bonus; you need 15x to get the 1.75x EXP Bonus; you need 18x to get the 2x EXP Bonus. Practically speaking, this means that if you want to upgrade a Silver Bangle to max level and you bought the Silver Bangle from the shop, you'll have to refer to the first row, and your Silver Bangle will require 1,560 EXP to reach max Level (starting from Lv 1). TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Boards. On the raised central platform, guarded by several troops. These drop from the giant turtles you see wandering Pulse. An Omega Weapon upgraded from the Blazefire Saber will be a balanced weapon, while an Omega Weapon made from the Lionheart will be weaker but have the Quick Stagger ability. So what do you do now? Congratulations: If you followed this Final Fantasy 13 Weapon Upgrade Guide, youll have upgraded every weapon! There are two reasons this is your first completely maxed weapon: 1) Fang is a straight badass and opens up great pre-postgame farming once you get that last ATB slot 2) Maxed, it can be dismantled into 3x TRAPS, saving you a lot of farming. Choosing a weapon. But Final Fantasy needs to make everything more complex, and this is no exception. The party member that can use this weapon, The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect, This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score, This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score, Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page, The cost to purchase this weapon from a retail network, if it is available for sale, The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value, Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade, The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula, The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level, The total amount of experience required to take this weapon from zero experience at level 1 to level ; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page, If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here, When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon, The first chapter in which the weapon can be purchased, found, or upgraded from another weapon. 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