Alignment enables Paladins and Redeemers. Alignment enables Paladins and Redeemers. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. Greatsword Versatile P Source Core Rulebook pg. The original alternate theme for the Archives of Nethys. You choose the damage type each time you make an attack. Two-handed weapons feel weird. Generally reserved for particular builds and campaigns. Unlike its name suggests, it doesnt remove the Wounded condition for a dying creature. | 13th Age SRD The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. Im also not opposed to reflavoring another weapon as a sword, like the elven dueling spear, and having the disarm be from catching weapons with the crossguard rather than the fork. The world of Golarion is rich in divine influences. Champions (B). Destruction Domain. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). Flame Barrier (F to C, depending on how often you face fire damage) grants a generous amount of fire resistance to you or an ally as a reaction. Pretty good for the flight alone. Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Family Domain. | True20 SRD Nightmare Domain. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. | d20HeroSRD A variant of the Dark theme, with stronger color contrast. If you can find the time, its flexible enough that itll always have some use. You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. | Starjammer SRD A variant of the Light theme, based on the Rulebooks. You get the Warhammer as a weapon, and the Earth and Protection domains. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. A variant of the Dark theme, with stronger color contrast. C: A solid choice. Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. Champions cannot currently serve Asmodeus. wait, it's a d6 weapon. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . This includes yourself, but youre unlikely to have many resistances anyway. Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. Shelyn enables all good causes, and her edicts and anathema wont cause any problems for you. 1. S. A good choice for evil campaigns. The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). Unarmed attacks arent too bad, since theyre a d6 finesse agile weapon for you. Very nice for dealing with otherwise awkward resistances. Each deity and divine domain is judged relative to the rest. As with Rebuke Death, it competes with Lay on Hands. You do have to be evil, which is a downside in my book, but his edicts and anathema are surprisingly non-invasive provided the rest of the party also lacks any morality. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A variant of the Dark theme, with stronger color contrast. Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). Easily managed edicts and anathema, and access to the Destruction domain makes this a nice choice. Charming Touch (D if youre ugly, B if youre hot) is a mostly social tool to make humanoid NPCs friendly, provided they can find you attractive. Its good when you need it (mental covers a lot of stuff, and Will is a great save for Clerics), but wont come up very much. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. Nothing fancy, but it's never bad, and you'll be very happy with it. Cloistered Clerics (D). Silver. An alternative feel, based on the Rulebooks. The glittering hoard of a terrifying dragon. Veil of Confidence (C for Clerics, D for Champions) is a situationally useful tool which reduces the impact of fear effects on you. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Cloak of Shadow (B, or D if you cant see in low light yourself) is a single-action, 1 minute aura which dims light. Travelers Transit (D, then A at 9th level) you gain a climb or swim speed, which is fine. Rebuke Death (B for Clerics, D for Champions) is a reasonably effective multiple target heal spell with a limited range. The glittering hoard of a terrifying dragon! NOTE: This guide assumes that if youre playing a Warpriest, youll have a lower Wisdom and will be investing abilities heavily into being a martial character. Throwing an item would be treated as Improvised Weapon, and I'd rule it like bombs in terms of missing the attack roll. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Theyre nonlethal, but thats mostly upside. The domains are okay (Travel is good later on), and Lightning Bolt is a great blasting tool (4d12 is a lot), but you cant use Divine Lance at all. The classic look for the Archives of Nethys. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Light theme with purplish hues and a simpler font. | Here Be Monsters Overall nothing bad, just little that stands out. 599 4.0. Depending on your campaign and what you're regularly fighting, this can approach A grade for its ability to Dispel debuffs like Hideous Laughter, Phantasmal Killer, Confusion, and Feeblemind. Cloistered Clerics (C). Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashing Category one-handed Proficiency martial Weapon Group heavy blades Appearance of Wealth (D, or C if often dealing with humanoids or dragons) creates the illusion of a giant pile of money, which distracts creatures nearby. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. The glittering hoard of a terrifying dragon. Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. The domains are solid if unspectacular, and the edicts and anathema overlap perfectly. | Everyday Heroes SRD The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. Warpriests (D). Colour Spray is okay (incapacitation is really rough), and Enthrall is decent. Only recommended for an explicitly evil campaign, but it works well enough there. The anathema might be a little awkward in certain campaigns. Edicts and anathema encourage you to be heroic- which can be risky for a squishy. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Positive Luminance (B for Clerics, or A if in an undead heavy campaign) generates a steadily expanding aura which punishes undead for hitting you, and can be expended for either a large heal or an undead blast. Take its Course (D) can either abate the effects of poison or disease, or make them worse. Champions (D). Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The default theme for the Archives of Nethys, forged on the fires of CSS3. The rest of the package is underwhelming. Warpriests (B). | Monad Echo SRD You also have to be CE, with some demanding and disruptive edicts and anathema. Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. What? New comments cannot be posted and votes cannot be cast. At spell level 5th, you gain a fly speed, which is fantastic. C for backliners, A for frontliners. Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. B for knowledge-rich characters, D otherwise. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. Divine Lance is awkwardly limited to Lawful, though. Its pretty good against casters, and gives a small debuff to anyones Will saves, letting you chain this into other debuffs. Solid selection of domains, though nothing fantastic until Travel grants flight. Pathfinder 2e player here! a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . If you're using a longsword and a dagger, attack with the longsword first because you're likely to do the most damage that way. Light theme with purplish hues and a simpler font. All three spells are good for you. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Knowledge Domain. It gets better if you're Shield Blocking to draw out the fight. Longsword. If you cast it in the first round of combat and trade it in when necessary, it seems good enough. Nothing fancy, but its never bad, and youll be very happy with it. Champions (B). A variant of the Round feel, more compact. Nature and Earth are both decent tools for Champions. Magics Vessel (D for Cloistered Clerics early on, climbing to B. Finesse: Reach: Sweep: Uncommon: Recall Knowledge Source Core Rulebook pg. The classic look for the Archives of Nethys. The following is a non-comprehensive work of opinion. Source Core Rulebook pg. The edicts and anathema mesh nicely with your tenets. The spiked chain is a two-handed d8 weapon without reach. It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. Filters: Numbers PFS Sources & Spoilers Options: Query type Result display Cloistered Clerics (D). Elven Songsword. | FateCoreSRD The only draw here is the awesome Phantasmal Killer spell. Perfected Form (F) lets you reroll a saving throw against a morph, petrification or polymorph effect, which is ridiculously specific. The default theme for the Archives of Nethys, forged on the fires of CSS3. And it doesnt work with Major Striking runes. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. You dont get Divine Lance, mindlink and ghostly weapon are fairly niche, and the domains are underwhelming. Light theme with purplish hues and a simpler font. Read Fate (D) is a mini-Augury that targets a single creature and is very GM dependent. Champions cannot currently serve Rovagug. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. You still use your Strength modifier when calculating damage. Mystic Beacon (C) increases the effective spell level of a casters next spell. The edicts and anathema encourage a peaceful and social character. Warpriests (C). Either way, it will be regularly useful. Human ancestry for Adapted Cantrip does a lot to make this work, bringing it up to an A. Warpriests (A). The classic look for the Archives of Nethys. Athletic Rush (C for casters, B for martials) is a brief speed boost which comes attached to a Stride. Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. B: A strong choice. This site may earn affiliate commissions from the links on this page. Needs a high save DC. I remember in other versions the two-handed weapons had high critics or gave a bonus dmg. Theres not really anything here that you want mechanically. Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. Buff that requires a minute long nap to activate good causes, and youll very. 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