However, despite still having a passionate and mercurial temperament, the average half-troll is markedly less chaotic and wild than a full-blooded troll. Troll adventurers tend to be smaller than their classical kin. You can now print or save sheets. Trolls are divided into two major subraces. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. But the savage aspects of troll society give them more profound insights into the natural world. Troll tactics are straightforward, frontal assault is just about their speed until you add in the loathsome limb variant. However, they still have a +2 to their Perception and Darkvision up to 60 feet to help them sniff out prey in any environment. Once it dies, it can't. Last edited by ftl: Oct 17, 2019 #8 Oct 17, 2019 Song_of_Blues View User Profile View Posts Send Message Your size is Medium. This trend was only changed in 4e, where the troll, war troll, and fell troll all appear in the Monster Manual and dont have any appearances in the supplemental material. Languages: You can speak Machine Speech and speak, read and write Common. Greater Trollish Fortitude got the AC bump because regrowing/reattaching limbs borders on being a ribbon. Why would you every double that again? While these troll adventurers typically lack the raw size and power of their classical kin, they make up for it with increased cunning and versatility. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. Even in peaceful circumstances, few troll parents stay long with their offspring, as their wanderlust and capricious nature get the better of them. Troll legends mention the Titans, calling them "the Travelers", and their battle with the Old Gods. Frontier folk may also find that troll tribes with particularly fruitful territories are more interested in easier prey than humans. All comments welcome. Currently DM's Guild only allows community submissions for 5th edition. 6 yr. ago. However, he managed to get used to it very rapidly. Human Average base stats Above average luck Elf More nimble than humans Most charismatic metatype Dwarf Resistant to toxins and pathogens More sturdy than Humans or Elves Orc More Sturdy than a Dwarf Weaker version of a troll but more charismatic Troll You cant discern color in darkness, only shades of gray. Limited Regeneration. I would suggest that you work with Hit Dice instead. Still, it deals slashing damage equal to an average of 11 damage or 2d6 + 4 on a successful hit. Their skin color ranges from green to brown with hair and eyes a variety of bright colors such as yellow, red or green. Yes, the Troll stat block explicitly says that the troll does not die when it reaches 0hp unless something prevents it from regenerating that round. The core rules don't even address the idea that players can use Large weapons, so we're in new territory here. Alignment. You also can think of other exciting interpretations to mix things up, like trolls targeting the largest player and then trying to run away with its prey or having them target casters that use flashy spells that catch their attention. Their long arms, strong legs, quick reflexes as well as their incredible agility and strength make them adept hunters. Subrace.Trollkin bear different traits depending on the type of creatures in their lineage. Increase your Strength score by 1, to a maximum of 20. I added Bite because an upgrade to Regeneration alone didn't quite seem like enough. While trolls come in many forms with different traits and abilities from world to world, there are some common characteristics that most of them share. Thick hide. Ability Score Increase. When you reach 3rd level you can cast the Animal Friendship spell once per day. Increase the damage inflicted by your Claws trait to 2d6 + your Strength modifier. Their descendants are the trollkin. Additionally, when you spend hit dice to heal, you regain an extra 1d6 hit points for each hit die spent. Nearly all troll regeneration can be halted by fire and acid, and trolls are naturally wary of such elements. In the 5E D&D Monster Manual the gnoll entry presents subheads planting them pretty firmly in the antagonist space. However, in peaceful times, it is not unheard of for the troll parent to make visits of varying frequency to check up on their child's growth. | True20 SRD At that point, the severed part dies. Step 3) Determine Tactics. Superior Trollish Fortitude is intended to give you 4 hp/turn healing. My troll parent actually tried to help raise me, and I learned a lot from them. You gain advantage on. Trolls are driven almost solely by their appetites, although they have been known to establish some small tribes and communities to live with one another. Words like "yo" (a greeting) and "mon" (man) are common expressions. Claws. Most leave the child with the other parent. Demonic Origin, Nomadic Destroyers and Thirst for Blood don't exactly evoke thoughts of heroic adventure and dynamic interaction with other individuals or groups for mutual gain. I'm not the sharpest tool in the shed, but I hate that everyone assumes that makes me an easily-fooled simpleton. There was nothing that said this should be doubled. Half-trolls are the result of genetic mingling between other races of humanoids, usually humans, and the race of mutant giants called trolls. At the heart of ancient Kalimdor lay the Well of Eternity, an enormous lake filled with powerful energies. | GumshoeSRD Your Regeneration trait now allows you to regain hit points at the start of your turn. If you're bringing in Large PCs, you need to specify what this does in terms of other rules interactions. (The regrowth is deliberately slower than the Regeneration spell, and matches the Monster Manual lore from Loathsome Limbs.) You have an extra pair of arms and gain advantage on rolls to resist grapples and for climbing. When it comes to combat, you should also play into the direct thought process of trolls. Most trolls do not wear standard shoes or boots as they are simply more comfortable barefoot, however some do. They require huge amounts of food to maintain their bodies, and they starve much more quickly than other humanoids when deprived of it. You're almost always hungry, you must eat as much food and drink as a Large size creature, twice as much as a Medium creature, each day to stave off starvation.Languages. Trollish Fortitude jumps Regeneration from 10 minutes to 1 minute because that's the way spell durations generally work in 5E. The matriarchal hierarchy also extends into their beliefs, as they worship the Great Mother, a daughter of the ogre god Vaprak, with each tribe thinking that theirs was the original one she created. The troll has advantage on Wisdom (Perception) checks that rely on smell. In this article, we will take an in-depth look at Trolls for DnD 5e enthusiasts so that you can get up and running with all their unique properties quickly! 5e SRD > Creatures > Troll, Mountain Family: Troll Huge giant, chaotic neutral Armor Class 16 (natural armor) Hit Points 150 (12d12 + 72) Speed 30 ft. | 4 Color SRD (Astonishing Super Heroes) Half-trolls tend to have thick hair that grows out very quickly. You regenerated yourself from what scraps were left but didn't come back the same. Somewhat confusingly, these names also tend to change every time a trollkin introduces itself, since many wont be bothered to remember what other people called them last week, or yesterday. Their second highest is a Strength score of 18, giving them a score that befits their Large classification. Your skin is knobby, thick, and tough, granting you a +1 bonus to Armor Class. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Troll_(5e_Race)&oldid=1615762. If you're large and can use a greatsword, you can use a large greatsword. Thieves guilds and other disreputable elements love to employ trollkin as arm-breakers and debt-collectors. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Ignore/Block Essentials, Paid Registrations by. The troll sense of fairness, balanced with an emphasis on self-sufficiency and personal accountability, pushes them toward neutrality. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. These hit die are d6s and can be used to regain hit points over a short rest just like your normal hit die. Multiple arms. The troll appears again in the first edition of Advanced Dungeons and Dragons with a similar description. Though their drives are weaker than those of their troll parents, half-trolls are still very passionate and individualistic. DMG: "Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Most trolls tend to be evil. Additionally, when you spend hit dice to heal, you regain an extra 1d6 hit points for each hit die spent. Once a tribe of trolls establishes themselves with a lair, they forego their typical vagabond habits. Trolls are driven primarily by hunger. Speakers of Machine Speech claim that their speech is faster and purer than any language of flesh-and-blood races. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. You gain darvision out to 60 feet, and areas of dim light are not considered lightly obscured to you. It is also worth taking note of troll senses because they play a large role in their behavior both in and out of combat. This will usually result in a slight boost to your character's power level, as abilities that specifically target humanoids are more common than ones that target giants. Your claws are natural weapons, which you can use to make unarmed strikes. Male trolls frequently squat in place, while the females do not. Errata: Trolls reach adulthood at the age of 17 and can live for well over 200 years,Alignment. 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