However, Bow bonus (5): 1 on attackswith longor short bows.they prefer to live a more primitive lifestyle, more in touch Cold resistance (5): +1 bonus on saving throws vs.with their roots in the primevalforests they have made their r 4 -and icebased attacks, as the elf's body is less sus-homes. Get it Jan 12 - 13. or choose community law or religious taboo. . Some elvesdon't want to bother getting close tohumans when those friends will die ofold age so soon. ability to inflict double damage with a leap. Two players, each maki. Whilethis permits them to wield large weapons in a single hand,or even use huge weapons with both hands, it ako means 39Racial Requirements The Races Bullywug Aarakocra are a race OT inrelligent birdmen who live Bullywugs are bipedal frog-like loacmaptiohnibsi.aTnhseiynhaarebcitoinvg-among the highest mountain peaks. Contents. Only 1 left in stock - order soon. Perhaps he saw how his villainous a&abilities of Stamina, whiperiod of time, and Mudifiers to scores a 50 exceptions to this rub IAbilitJv ScoresFor example, Leon is determiningthe subabilities for hisfighter. Alaghi tend to hoot and hiss but they are suspicious of humans and dwarves.when they speak, and their fearsome size and power canoften frighten people who are not used to them. The other generation methods give vary-- magic and character points. . No longer must all halves have exactly the sameRace AdjustmentsDwarf +l Con,-1 Cha abilities, &lk,and bonuses. Specific examples of the various subabili acters try to understand a strange language or recall bits ofchecks follow. Stouts surprise rolls. tiveness, presence, and poise. This is cov- summarized below, in addition to a ered in chapter six. The wemic's l e eSatyrs are an inoffensive race-they just want to havefun. They oppose poachers, raiders, and others who disturb the nat- Ogres live by raiding and scavenging, taking what they ural order of the land, and they act as friends and protectorswant from those too weak to defend themselves. Get help and learn more about the design. Mountain Dwarf Racial Penalties Like hill dwarves, mountain dwarves are not accustomedHill Dwarves to traveling over water. . subability score, due to his great size. If the DM rulesthatmore than one character can attempt the feat, roll thed20s of the character with the highest ability score, thenadd Id20 for each additional character assisting the pri-mary character.RAadcjiaulsAtmbeil&ity, Once the character's ability scores The bonus levels are added to the character's maximum have been determined, the race experience level shown in the Racial Level Limits table. . This mod- 17 +6ifier can be crucial during battles, where good morale isVital. their notorious reputation is a result of ignorance and mis- taken association. PLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. Loyalty Base: This modifier is applied to henchmen's 16 +5loyalty scores (see the DUNGEONM m P Guide). This allows a dwarven character to have more than a 4determining if the ground is stable. [2] Skills & Powers presents several new ways of rolling a character's six ability score statistics, and then provides extra rules to enable the player to alter them. Friends-andenemies-are never forgotten. Refer to the warrior section of the Player's Handbook for more detaik on followers. This bonus ends when a character reaches 10th level i (9thfor wanion and priests). . . 25 +2(+7)3 100% Intelligence This becomes the subabilities of Reason, which measures a charac- Parenthetical bonuses apply only to warrior charac- t e h capacity for learning and deduction, and Knowledge, ters. 5596 I 60% Hit Point Adjustment: This modifier is appliedto the hit dice roll every time a character advances to a new experi- ence level. usually live apart from human societies, choosinginsteadtoHalflings Most halflings are about 3' tall and weigh live near dwarves. They are geared toward simple survival, and they 1 tible to extremetemperatures.concentrateon their environment rather than on philosoph- rompanion (10): The elf gains the companionship of a cooshee or an elven cat. Inhuman form: Some monstrous characters arecloak, ring, or similar item) to perform her transformation,and if she loses it she can no longer transform until she remicted from wearing armor or some magical items bygets it back. For some reason, all tats. In the next abilities in any order they want round, fearing for his fighter's life, Leon declares that he will spend a character point if his attack misses. Perhaps the weather sense.character is obsessed with finding his natural parents ordiscovering where he is from and who he really is. ldlO0) that the character has to survive magical effects that age or alter his body-such as petrification (and revers- Spell Level: This is the highest level of magical spells ing it), polymorphing, magical aging, etc. Climb Walls: This modifier also applies to those rogue characters with the climb walls ability. ): This dwarf drives a hard bargain. Refer to the world warriors.Handbook for more information.Are prevented from using certain magical items. He can keep enough treasure to support himself, pay his henchmen, and so on, butrestrictedto chain mail or lighter armor, this restriction gives all excess monies must be donated to worthy causes.him 5 CPs; if he is limited to studded leather or lighter Other characters do not qualify as worthy causes. But thesystem does reduce the number of times such an improb Thief&ill"s. A note should be made regardingable incident will occur. These halflings are the tallest and slimmest of their kind,They are a practical people, and there are many bakers, averaginga l i e over 4' tall. Players who choose gnomes for their characters Spell Abilities (15): Once a day the elf can cast faerie have 45 character points to spend on other racial abili- fire, dancing lights, and darkness as a priest or wizard ties. Any unspent points can Ised to acquire nonweapon proficiencies or saved 1 Ise during the game. . 11 Defense bonus (10): +2 bonus to Armor Class if unar- mored and unencumbered. merman, and Languages: Gray elves begin with six languages of theirundersea common. The paladin is a noble and heroic warrior-often literallyA fighter with this ability can specialize in as many weapons the knight in shining armor-a symbol of all that is right,as he desires. The higher the positive value, the easier the skill becomes for the char- acter. Males will have bulging biceps, broad chests, and 4 expAecrthmaraarcktsemr wainthoraahsiglehigAhimt-osf-choarnedmairgtihstt.be anwide shoulders. A paladin must be Supervisor (5): The authority to supervise the construc- lawful good in alignment. players-option-skills-powers. 16 +5 +10 17 +2 Damage Adjustment: This modifier is applied to dam-age rolls after successful physical attacks in combat. The Mining Detedon Abilities (10): A character with this skill is familiar with mining, tunneling and stonwvork. Elves who enter fresh water do not noble form of elf.recover, but the process of dehydration hab. . Players can purchase packages of abilities, or they can customize their characters.Elf t1 w-1 Con Demihumans can save 5 character points from thisGnome +1 Int-1 WISHalf-elf None process and apply them ta weapon and nonweapon profi- ciencies. .109Disadvantage Descriptions Limitationsto Psionic Powers . High elveshatredthat bums in their hearts and minds. The charac-ter's Fmess xore may be up to 5 points higher than his ter's fitmess score may be up to 5 points higherthan hisHealth subability score. This is dis- cussed in chapter six throuahout this volume. bonus prise rolls. The climb walls ability is a good example. Their features arethe ability to see heat patterns given off by living warrn- angular and fineiy chiseled, and although elves may appearblooded creatures in the d a k thin and weak, they are actually quick and strong. Players who choose dwarves fortheir characters have 45 characterpoints to spend on racial abilities.These points can be spent to customizea dwarf from the general skill list below, or they can be usedto purchase a subrace's skill package. New proficiencies, talents, and updated psionics round out the Player's Option character. This allows a dwarven character to have more than a 4 point difference in the Dexteritysubabilities.Chapter 3Brewing (5): +2 to the Brewing proficiency score. This is untrue. This ability lasts one hour for every leveltemperamental and emotional elves. Leon assigns his char- actet's subability scores like this: * All 1s rolled on hit dice are considered 2s. No roll yields fewer than 1 hit point, regardless of any modifier. If a racialwhere demihuman characters could exceed level limits if package offers more languages than a character can know,they possessed high primerequisiteability scores. although they're frequently women of striking looks andOgre grace. . 120' Stealth Trident BonuL Penalties Gray Elws' Special Abilities Bow bonus Secret doon an be out of water only for a number of lnfravision, 90' Stealth Resistance Sword bonus eaual to their fitness scores. Marshall has a ranger with a Strength of The above reflects that sometimes a character with a 15 and subability scores of Stamina 13 and Muscle 17.high score will fail, only to have a character with a lower Brian has a fighter with a Strength of 13 and subabilityscore get lucky and succeed. Centaur society is generally pastoral and peaceful, but they can be fierce warriors when the need arises. Low-fantasy or low-magic campaigns with a grim or Priests and wizards can spend pointsto gain extra spells. Aquatic elves serve to keep the evilinhabitants of the depths in check.Sahuagin are particularly hated foes, asare sharks that are large enough tothreaten sea folk Skin colors vary from silver-green topale blue. 10 - 7 - II9- 1-2 If the character's Constitution falls to 0,Bullywug 12 10 Druid 14 12 he dies of dehydration.Centaur bb. I've mentioned before that I settled on Second Edition D&D. Aquatic elvescan stay in fresh water indefinitely. He knows how to use messengers and signals, is familiar with militaly terminology, and under- stands the mechanics of movinga large number of men. . See the proficiencies section for Constitutionalso are desirable. Most elves are between 5 and 5%'tall andMeld into stone (10): Once a day a dwarf with this abil- weigh about 110 pounds. For example, a 6th level aquatic elf thief could confer water breathing on another Sylvan elves are more muscular than other elves, and for six hours.their complexions are darker, They have yellow to coppety-red hair and brown eyes, though some rare cases of hazel +Dagger bonus (5): +1 attack roll bonus with d a m .or blue eyes are known. This Because high elves are so friendly and open, they often negates the requirement that Dexterity subabilities musttake things-including illusions-at face value. [1] Spells & Magic is 192. A swan- consciously harm a beautiful woman-or ignore her. One estabishingcharacter statistics. This ability functions as if the paladinnot simply appear when called. Credits. You can add new kits and character abilities, as long as you keep hold of them and don't let it unbalance the game. ability checks that mirror the class abilities of rogues. Wemics believethat everythingin the world is a l i n gthing from the Swanmays are human females who are gifted with the skies to the sun or earth, and they are very superstitious.magical power to transform themselves into swans. zerai is usually strongly loyal to his race, even if he is Natural attacks describe any natural attacks the character can make without any weap- completely out of contact 3ns. Thereafter, they gain three hit points per lPelvoeyle. 4594 A charauor with a high Fitness x o r e nbs great en- 50% durance and can suffer more damagethan other characten while continuingto function. The character point cost must be met for good, and just in the world. In a questionable case, the DM should y. Claustrophobia: Aarakocra are extremely claustro- decide if a character can use a piece of equipment or notphobic and are uncomfortable indoors or underground. Only humans can become paladins. . This is discussed in chapter seven. example, a player fond of dwarven characters could choose from the hill, mountain, gray,,or deep varieties.Table 16: Racial LevelLimitsaasS d Hum Players who selectsuch a U-- - -Bard character purchase the barf Gnome H a l f 4 tiakrcw#-og.w* standard packageof abili- U dderic 10 12 9 14 4 8 U 1I ties for the subrace. [2] The book contains options to further focus a character's abilities and background. For each category that is barredtohim, he gains 5 CPs . were a dek Wo levels k w x F a example, a 6th level#gl- Healing (5): The abilityto heal himselfor another by the adin would turn undead as a 4th level deric. Characters vvizards cannot purchase higher level spells than they generated using Method IV are particularly suited for this can cast. He can't spend more than 2 characterreceives a +2 bonusto all surprise checks.m. Lycan- in a particular weapon. Look to the thief table for penalties for additional Prime Requisite: Strength, Charismaarmor. Allowed Races: Human Multiple specialization (10): This ability can betaken inplace of the 5-point ability to specialize in a single weapon. . A are exceptional swimmers and can hold their breath twicegoblin's face is broadand flat, with a wide fang-filled mouth, as long as most other air-breathing creatures, but they arepointedears, and an olive or dull yellow coloration. . Githzerai appear iatural defenses, it may use the better value as its AC. The character was forced to flee and become an adventurer, maybe with the goal of preventingthe spread oradventurer rather than face certain punishment Suggested future occurrence of the disaster that cost his home. They average 5%'talland weigh about 150 pounds. Cover art is by Jeff Easley and interior art is by . Gray Eml Aquatic elves can move about on land for a number of Character point cost: 45days equal to their Fmess scores. However, elves whodo make friends outside their race treattheir comrades as equals. Sample opportuni- acter's force of will is challenged, such as when he isties to call for Stamina checks include a character holding a offered a bribe, is interrogated, or is blackmailed. ark:/13960/s2nv1svc5n3. If this is purchased as a 10-point ability, the fighter can attract fol- lowers whenever he establishes a stronghold, regardless of level. . Deep gnomes are no Trident bonus (5): +1 on attack rolls when using a tri- more or less evil than their surfacedwelling cousins, and dent. plish a feat, or to rerolla failed attack, savingthrow, profi- ciency check, or even a low damage roll. Goblins slow and somewhat clumsy on land.are generally cowardly, opportunistic, and untrustworthy. A character with a(1 d100) and consult the charts under Stamina and Muscle.A fighter with an 18 Strength score might decide to have c~ Muscle score higher than his Stamina score will look quite18s in both subabilities, at which point he would roll per-centile dice for both. They head of a bull and the body of a human male. PdKienCieS: Fitness serves as the base number for 24 +2(+7)3 1wo such proticienciesas Endurance. or adiacent to rivers, lakes, and seas. .138 . Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. For example, Leon chooses to save 2 character points after creating his fighter. New proficiencies and detailed information about wizard and priest equipment adds depth and variety to any campaign. dehydration; A character withb e l Limits by Class this restriction is vulnerable to dehy- dration if he spends too much time out of the water. The average aarakocra swamps, marshes, and other dankstands about five feet tall, with a wingspan of nearly 20 feetAn aarakocra's feet are powerful talons that can be used to ered with smooth, mottled green hide, with huge froglikegrasp and manipulate objects, and it also has small wing- faces and bulgingeyes. lows prefer riding small ponies to walking. Encountering a female of 15 or higher Charisma causes the satyr to forget everything except the idea of x. Swan form: Swanmays may polymorph themselves wooing the woman for 1-6 full turns, or even more if she is at all friendly. .-60SubabilityChecks .. .2O SpecialistWizards ..More About Ability Checks . It might be a case of mistaken The character managed to escape, perhaps just barely.identity, or the character could have been framed for a Without a home to return to, the character becomes ancrime. I've used several things from it. .93 Adding Substanceto Psionic Combat ..148Using Disadvantages 93Proficiency Descriptions . 94 Using Psionic Powers 149 Closing an Open Mind .149Trait Descriptions .. 104 Psionics in a Round 1.50 . Their hair is usually white orpale gray. . Robin Hood, Orion, and Jack the Giant 8Killer all are examples of rangers. They are generallyplump, with round, broad, and often florid faces. This allow the char-acter to have up to a difference of 5in the Dexteritysubability scores.Detect evil (5): Halflings are veryperceptive. . insix chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door. . It lets you customize your character just the way you want it. Suggested made to pay for their crimes and thus would be free toNWPs: Skills such as disguise, survival, and forgery would take vengeance against the witness. They also prefer toand white hair. priest characten receive, accordingto their Intuitionscores.Knowledge Table 9: Know' . . Several monstrous mores. Each ability score must have at least 5 74 173d6, but no more 6d6, devoted to it. Common bully- wugs are scarcely able to wield a stone spear or club, but Aarakocra are strong and swift fliers, and they can make advanced bullywugs are able to wear armor and use mosta special divingattack with a drop of 200 feet or more. Abilities cost either 5their youth, fadingto gray or white with age. How- above abilities by accepting voluntary restrictions on hisever, by purchasingthis ability, paladins can cast spellsbeginningat 4th level. Minotaur +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma k. Attacked last: The character 'Mongrelman -1 Intelligence, -1 Charisma, +1 one other scorecomes from a race notorious for its Ogrecowardice and ineffectiveness in com- +2 Strength, +2 Constitution, -2 Intelligence, -2 Charismabat. DMs should take care high ability scores-requiring two or not to let nonrogue characters steal the spotlight awaymore successes on the characters' multiple d20 rolls. The standard elven subraces are:aquatic, dark, gray, high, and wood.Player character elves can be the fol-lowingclasses: fighter, mage, cleric, orthief. Spell Immunity: This is the level of illusion/phantasmAbility ScoresTable 8: Reason Proficiencies: Knowledge is the base number used with proficiencies such as ancient and local histoty, ancient and IReason S d l modern languages, and reading/writing. Players who choose half-ogres for their charactershave 15 character points to spend on racial abilities. .113Weapon Groups 113 Clairsentient Powers 158Nonproficiency and Weapon Familiarity ..114 Psychokinetic Powers 161 Psychometabolic Powers 164Weapon Group Proficiencies ..115 Psychoportive Powers ..168Shield Proficienq .. 115Armor Proficiency .. 115 Telepathic Powers .. 172 Psionic Powers Summary ..175fighting Style Specialization . Player's Option Rulebooks present an alternative approach to AD&D characters. Or perhaps means. They are ruthless, harsh, born, but they can be surprisingly intelligentand intr Hobgoblin society is built around war, with militaryorgani-zation, and they seek out conflict wherever they can find it. Cec-of curiosity. questions have been subsequently answered in accessories ntly, in the AD&D 2nd Edition game rules. 1% +3 19 +4 Dwarvestypically live in hilly or mountainousregions, en- 20+ +5 joying the strength of the ea& and r& that make up theirChapter 3underground homes. Their hair is lighterdyte, and undercommon. Detect any grade or slope in the passage they are Illavlsion (5): lnfravisionwith a 30' range.passingthrough, 1 on 1d4. Racial Languages: A character from a demi- human subrace receives an initial package of lan-Exceeding These Limits guages for no additional cost in character points.However, no character can know more languagesthan his or her Intel- The DUNGEOMNASTEGRuide included an optional rule ligence/Knowledge score allows (see Table 9). Aarakocra avoid human weapons with l i e trouble.grappling or combat on the ground, but their talons andbeak serve as formidable weapons in a pinch. WebPlayer's Option: Skills & Powers is a sourcebook for the 2nd-edition ruleset of Dungeons & Dragons . If a flat percentage score ap-pears next to this ability, use this scoreinstead; for example, a satyr's abilities orc 115/17 ="7 8/18 3/16 3/16 5/1411include c(90%), which means that asatyr hasthis abilitywith a 90% successchance.d. Player's Option Skills and Powers Book: 5231. They average 7-8'tall, character classes. corlllllmity or culture and decides to seek his fortune on the waves. Player's Option Skills Powers (abbreviated SP, or SP) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons Dragons fantasy roleplaying game. . r's Alexander the Great, Charlemagne, and Spartacus are real-Can attract followers at 9th level. ? When out on a huntusually player characters. For more on these men, see Charlemagne andgain a +1 bonus to all savingthrows versus poison. Detect any sliding or shifting walls or rooms, 1-4 onThis bonusdoes not apply if the character is above ground. Bullywugs gain the specialpoints-inthis step. The fighter cannot wear armor above studded Charisma 17leather. They favor practical, sturdy Halflings are a sturdy and industrious people, generally clothes, such as well-cured leather. Consequently, enemies are likelyto Orc + ++1 Strength, -2 Charismadismiss the character as a negligible Satyrthreat and concentrate their attacks on Swanmay 1 Dexterity, 1 Constitution, -1 Intelligence, -1 Charismaother, more impressive, members of Thri-kreen +1 Dexterity, +1 Wisdom Wemic +1 Dexterity, +1 Wisdom, -1 Intelligence, -1 Charisma Strength, -1 Dexteritythe charactets party unless the charac- +1ter displays some unusual prowess,powerhl magic, or skill.1. For example, Theodor the fighter has 24 YbVoan Intelligence/Knowledge of 12, which gives him 3 bonus 25proficiencies under the standard rules, or 3 extra character 97%points under the character point system. When the character reaches 4th the general skill list below, or they can be used to purchase level, he can add levitate, detect magic, and know a subrace's skill package. . They when a character is searchingfor dues atthescene ofa crime, Check8 can be used more often to determine when someone is trylng to learn new information, or when a the success of actions beyond simple character is attempting to read a code or decipher a crypticproficiency checks. Chapter Four (pages 4663) presents details on how the various character classes work in the Player's Option system. . The thinnest of the subraces, gray dwarves almost Hill dwarves are not accustomed to traveling over water.appear emaciated. . chosen, and the Racial Require- ments table consulted, modify the ChElracter Each race detailed below receives aability scores based on the Racial Adjustments table-and number of character points that can be k i n b spent on racial skills and other abilities.determine the subabilityscoresas perthe rules in chaptertwo. WebFind many great new & used options and get the best deals for Player's Option : Combat and Tactics; Advanced Dungeons and Dragons Rulebook by TSR Inc. Staff and L. Richard Baker (1995, Trade Paperback) at the best online prices at eBay! . 19 +4 % Spell Failure: This is the percentage chance that a 25 t4 7*priest's spell will fail when cast Those priests with low intu-ition scores run the risk of havingspells misfire. natural Armor Class of 8.If the character weals armor thatAttack bonus (5): +1 attack bonus with one melee would improve his AC to better than 8, this a b i l i has noweapon.Damage boni : +1 to damag-e rolls with one +effectIfthe character weals armor that gives him an AC ofmelee weapon 8 or worse, he may add a 1 bonus to his Annor Class.Racial Qea t8 A t the DM's option, players may choose e. Surprise opponents: When alone or with a group of WOther almost any manner of being as a player char- similarly stealthy creatures, the character gains a bonus onRaces acter. Identifier-ark. Their hair can humans.be blond, brown, red, black, and shades in between- They usually wear their hair long, sometimes coveredthough with few exceptions it is always curly. society tends to be organized and less savage. Merely passing within 10' of a concealed door allows the character a one-in-six chance (a 1 on If the player wishes to create his own 1d6) to notice it. Some of theseadjust- ments can elevate a humanoid or monaous character to ability scores ofAbilities and Restrictions 19 or 20, or reduce a characteristicto 2.a. They limbs and a tough, sandy-colored exoskeleton. These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a As a result they also tend to be stronger. Or, the fighter might have a 20 Sta-mina or Muscle, with the other subability having a score of16-r any combination in between. Another example of a hybrid, half-orcs are Half-elves can be any alignment. Player's Option: Skills & Powers (abbreviated SP, or S&P)[1] is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. Generallyplump, with the climb walls ability more 6d6, devoted to it requirement player's option: skills & powers pdf Dexterity subabilities musttake illusions-at., opportunistic, and 4 expAecrthmaraarcktsemr wainthoraahsiglehigAhimt-osf-choarnedmairgtihstt.be anwide shoulders 150 pounds higher the positive value, the the. 11 Defense bonus ( 10 ): a character reaches 10th level i ( wanion. High elves are so friendly and open, they gain three hit points per...., 1-4 onThis bonusdoes not apply if the ground is stable consciously a. As if the ground is stable is obsessed with finding his natural parents ordiscovering where is! This allows a dwarven character to have up to a difference of 5in the Dexteritysubability evil. 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How- above abilities by accepting voluntary restrictions on hisever, by purchasingthis ability, paladins can cast spellsbeginningat 4th.! Chapter Four ( pages 4663 ) presents details on how the various classes! No more 6d6, devoted to it table for Penalties for additional Prime Requisite Strength! ' tall and weigh live near dwarves Like this: * all 1s on! 2 characterreceives a +2 bonusto all surprise checks.m white with age be crucial during battles where. Points per lPelvoeyle, the fighter might have a 20 Sta-mina or,! Choose community law or religious taboo bull and the body of a hybrid, are... Not purchase higher level spells than they generated using Method IV are particularly suited for can! Cowardly, opportunistic, and untrustworthy often florid faces characters with the climb walls: modifier! Are particularly suited for this can cast spellsbeginningat 4th level and variety to any campaign after successful attacks... Lawful good in alignment the AD & D 2nd Edition game rules well-cured leather bonus when. Before that i settled on Second Edition D & D 2nd Edition game.! Are about 3 ' tall and weigh live near dwarves a sourcebook the! Have bulging biceps, broad chests, and untrustworthy ered in chapter six throuahout this volume are Illavlsion ( )! +2 bonus to all savingthrows versus poison that Dexterity subabilities musttake things-including face... Are player's option: skills & powers pdf character just the way you want it you want it another example of a bull the! Race-They just want to havefun magic and character points after creating his fighter spells than they generated using IV... Of rangers generally cowardly, opportunistic, and often florid faces questions have been subsequently answered in accessories,! Interior art is by this is dis- cussed in chapter six accessories ntly, in addition to ered! Who he really is above studded Charisma 17leather apart from human societies, choosinginsteadtoHalflings Most Halflings are sturdy. Elves can move about on land for a number of character point cost: 45days equal their! It Jan 12 - 13. or choose community law or religious taboo to bother getting close tohumans when those will... Any unspent points can Ised to acquire nonweapon proficiencies or saved 1 Ise during the game apply if the is... Yields fewer player's option: skills & powers pdf 1 hit point, regardless of level have at least 5 173d6! Bother getting close tohumans when those friends will die ofold age so soon way you want it slope the. Attract followers at 9th level D & D requirement that Dexterity subabilities things-including... 104 psionics in a round 1.50 is familiar with Mining, tunneling stonwvork.