2) Blue arrow: This is a door or entrance somewhere. In a town, for instance, doors into homes or shops will be blue arrows. In a dungeon, it may be a ladder or cave, etc. Buccaneer - Sail for the first time . Exit the cave and push the metal crate forward onto the beach; you can now visit the collector via this direct entrance. 3) Green arrow: This is the door or entrance you have just come from. The hermit alerts you that he can speak to you through your seashell and offer advice. 2) Quest items and play data: Quest-related items you have collected and how long you have been playing. Youll fall into the central hall, where Turmos is living. If so, let us know what it is in the comments section below. PocketGamer has a decent guide on getting through Island of Whispers, with all skulls. Use a bomb on the large dirt mound here to open the path; go north and take the ladder up. Talk to the Owrus prisoner, Rigger, who runs home. Head east through the gate you just opened and toward the guard tower. Shadow Mesmeroth will shoot (very slow) fireballs at you; use your shield to deflect them back at him. You can basically just stand there with your shield permanently blocking. Try not to strafe too much or the fireball may fly off in a different direction. Oceanhorn 2 Wiki Homepage Leads to the Observatory Capital of Arcadia The Palace Nothing of significance. Bonus: Instead of climbing the stairs to the treasure chest above, keep heading north along the ledge, jump over a gap and continue heading north until you reach a Bloodstone. 2. Bonus: The northwestern corner of the map has a Bloodstone, along with some fairly dangerous enemies. Throw boulders at the hammer-wielding giant to bring him down, or lure him close to other enemies, whom hell attack recklessly. Walk west around the hill and then south to the stairs to the house. Be sure to use your Cure Spell as needed. Note: for some odd reason, you have to select a target for the Cure Spell. Be sure you are able to touch the hero directly; if you touch slightly off, it may cast the spell on the wall above him and completely miss you. Follow the path until you reach the ladder; take this outside, then head west to another ladder. Once you've passed another chest and gone over the bridge, you'll come to the room where you spawned a treasure chest earlier. Push the metal crate out of the way, and then reset the crate with the reset button. You cant dive inside water currently and cant reach those Chests to unlock the contents. Head west along the shore from the docks to a Bloodstone. Grand Core is a dungeon on the Sky Island of the Uncharted Seas in Oceanhorn: Monster of Uncharted Seas. Destroy all the wooden crates in front of the eye statue. Stand in front of a gem, but where he can hit you; when he does, pull up your shield and walk toward the center of the room. You should be deflecting in the direction you came from, which will hit the gem and open its respective door. Do this for both gems. You return to your boat and the Arcadia Ruins are revealed. Note: the docks are located just south of the settlement now. In Oceanhorn 2, when you have arrived the Jungle of Pirtas along with Ambassador Irontalon where he was kidnapped by the Eye of Clan. And voila! Smack the windmill and stand on the block to ride up. GO TO FAQ. 3DS; Android; DS; . LJChronx2 Apr 5, 2016 @ 2:26pm. Treasure Chest: Key to Old Pirate Hideout. Bonus: From the room with the hammer ogre, go to the southeast corner and move the piece of metal here. Slash the purple plant and head east up the stairs to a treasure chest containing 150 coins. Bonus: Theres a treasure chest at the top of these stairs containing bombs. To change your secondary item, tap the gray Item button and select what youd like to equip. The Hero enters the Grand Core. A young Knight faces an impossible challenge, as Warlock Mesmeroth has returned with a formidable Dark Army. Head south and then east, past the spikes and up the stairs to a treasure chest. Open it to get a regular key. Walk forward. Now, go back to the room with the laser beam and this time take the door on the right. Youll encounter a cutscene along the way and then automatically continue sailing. Step on the blue button to open the stone gate. In the Frozen Palace, head straight north and use Fire Spell on the frozen Gillman. (Although he doesnt give you anything useful.). There are a lot of treasure chests and Bloodstones we could not reach the first time we visited an island. (There may be a few we skipped over, as well. Grand Core. There's a locked gate in front of you - and a lock to the right. Be sure to hit the checkpoint in the next room. Carefully traverse the spiked floor. Drop down on the metal crate and go east, up the stairs. A GRAND ADVENTURE Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. Note: After you beat the game, loading your save file will place you in the Arcadia Ruins after beating Oceanhorns first phase. If you go up the stairs to the roof, the battle with his second phase begins again. If you exit the ruins, you can go explore the world and finish collecting items you may have missed. Returning to the ruins after leaving will not trigger the first phasethankfully, you will never have to fight that battle again. Pick up the barrel near the bookshelf and place it on the red button. A treasure chest drops in the room north of here. Head south and hit the switch to open the second set of cell doors. A boss battle with Turmos begins. He has four tentacle arms that move freely and his head stays stationary in the center of the room. The Island of Whispers is an island that was added to the game after the original release. Weird. Push the crate into the hole between bridges to form a complete path; cross this and strike the switch to open the gate to the caves. In the second part of the first large room of the Shrine (theres a long wooden bridge), drop to the lower level and use a bomb to blow up the mound of dirt on the southern wall. A treasure chest is underneath, containing 50 coins. Use your Trencher Boots to get there. This is what we came for! Follow this bridge north and then take the western door; youll emerge right next to a Bloodstone. Extra grand core treasure key. 3. Note: to drop an item, stand still and press the action button. To throw an item, press the action button while moving. Each island contains three challenges, although the challenges may in fact be completed on any island, not just the one where it is presented. There are a couple of good ways to deal with such situations. The hermit will tell you its time to seek the sacred emblems. Your first goal is to find the Emblem of Earth, and your first destination is Tikarel Island. He will give you the Master Key which allows access to your boat. I got another grand core treasure key from a soldier next to the harbor but I have already opened the chest. Bonus: Theres a Bloodstone right next to this chest. Walk to the action icon near your boat and select to enter the world map. Grab it and then return to the horrible nightmare room from earlier. That's the conductor's key. Mesmeroth will then hide at the side of the arena and regenerate health. The bomb makers house is on the far east side of Bomb Island. Head that way, only to find out that hes out of bombs. Re-enter the cave near Riggers home. This time, you want to take the southern path, past the blue arrowed exit that goes through a hole in the floor. At this point, four windmills will rise up in the four corners. This room is the worst. Set sail for Graveyard Island. Its the southernmost island on the map. After this battle you will receive the Emblem of Ocean and be returned to your boat. Princess Fin recommends you get the Coral Saber, which we know is on Riptide Reef. Lets head there next. Tap on the action button to shoot your gun. You can shoot in quick succession by tapping multiple times. Treasure Chest: Bag of Gold (100 coins) Light barrel on fire with torch and place next to wood fence. Head northeast towards the indented area with two small robot crabs. Walk east and up the stairs to a platform. Thank you so much bubble I did finish it .. great help. Unlock the door to the south of the lamps with the silver key; carry the lamp from this room to the unlit lamps and light them (any order). A treasure chest will appear with the Master Key in it. In the Room of Answers, pick up the stone block near the closed door and place it on the red button between the monuments. Head through the door that opens. Use your Fire Spell on the two metal crates in the entrance, then push each forward onto the brown squares on the floor. A treasure chest appears with a regular key. Theres a stool at the hermits house; head northwest to his shack, pick up the stool, and carry it back to him. Two are fakes and will disappear when struck. Walk back to the crate bridge and open the locked door to the east (push the remaining crate forward out of your way). The final object the hermit needs is a weather cuckoo (weather vane). You will not be able to achieve 100% on every island the first time you visit it. As the story progresses, our hero unlocks additional items and abilities that will allow him to reach previously unreachable areas. If a treasure or area seems completely inaccessible, try coming back later. Oceanhorn is an adventure puzzle action game in the vein of The Legend of Zelda. Bonus: The other two chests in this room award five coins and 100 coins, respectively, but be carefulwhen you open them a hammer ogre appears. You can open the in-game menu at any time (except during a cutscene) by tapping the mini-map. Head east and push the first metal crate forward into the hole to form a complete bridge. Continue heading east and enter the cave here. Head south at the intersection to a room with a closed door and statue. Push the statue north once to open the door. Walk east and down the stairs to a checkpoint and spike maze. The last pillar is just south of this checkpoint; light it and a treasure chest appears near the monument in the other room. The chest contains a regular key. (Feel free to leave this for now as youll return to this room shortly.). I am so pissed to many glitches now I complete till 98% of the game then I hit the 2 unknown challenge I open all the chests and after that dropped me to 93% did all the bloodstones and daggers and keys and then I got the glitch with the soldier and got the key back to the grand core even if I opened the chest .. Below is the complete list of Treasure Chest locations in the Uncharted Seas. Phase 2 is also vague, but much easier. You begin on the roof opposite an even larger Oceanhorn, who slowly begins walking towards you. Run (or roll with the Trencher Boots, which is faster) backwards to the two rotating contraptions behind you. Hit them both to form a line of electricity. Stand behind this so that Oceanhorn pursues you through the electricity; hell be shocked and collapse. This handy replacement for your shield can reflect light, including laser beams. Once the gate is open, head through and follow the shallow water path to the palace gate. Down for Swimming: Drown an enemy by getting it into the water. Stand on the other button to open the gate. 2. And the scarrabarras are not even attacking! Quickly move to that blue light. Youre probably going to have to equip the Trencher Boots and roll there to do this; Oceanhorn stands up so quickly that walking from the corner will not work. So, as soon as you see him start to crumble, open your Items menu and equip the boots, then roll towards the side that fell. cullman obituaries for sunday; smash or pass dc characters; curium pharma stock; pet friendly houses for rent in portage county ohio Here's a written guide for those that prefer it, like myself. You can run around the room freely and prepare for the battle a bit by moving crates, but its not really necessary. To start the fight, use your Fire Spell on Princess Fin. I finish the game only with 98 and I am mad.. so I started again coz I have a love and hate relationship, Do you know where is the whole in Sumeria. Head northwest from the docks, then take the first set of stairs east. There is a wind-powered gate near the center of the island that warns it may be shut if theres dust in the windmills. Stand in the small opening underneath the pipe on the northern side of the doorway. Shoot an arrow to the south to hit the bulls-eye. This retracts the stone blocks near the eye statue. Use your Cast Object spell on the switch; this raises the blocks to the north and forms a bridge. Walkthrough Overview. Oceanhorn 2 Open Tower Gate You can get the "Blast'em!" Die Screenshots in diesem Artikel gehen einen Vorgeschmack auf das kommende Grafikfeuerwerk. You can also single-tap where youd like to go and the hero will run there. This is the part 6 of the Oceanhorn: Monster of Uncharted Seas Walkthrough and Guide, called: The island of the Winds of the South. Open the chest to receive the Lost Stone Cube of Archimedes and be transported back outside the well. Behind the tree here, you can use the Trencher Boots to jump on a series of platforms leading to a Bloodstone. Scroll through the menu by sliding it right or left and exit by tapping anywhere outside the black border. We hope to cover that stuff in future guides. Bonus: Head east and swim to the small island just beyond the cave to find a Bloodstone. Youll need to head back to Deep Cove and take the ladder near the western part of the cove to get back up top, then wind your way through the small islands again to the Cavern of Fire. achievement by attracting some birds down by the laser on sky island then kiting them around the laser (which will also target you) and then just let the birds get hit on their own, no Shield of Chronos needed. Go back through the doorway you just came from, heading east. Use the key on the giant lock just west of the bridge; this retracts the metal blocks encompassing the ladder to the west. Youll be outside in a new section of the island; jump across the gap to the east and walk up a short incline to the south to reach a Bloodstone. Bonus: Walk up a few of the southern steps and move west onto the ledge here. Follow the dirt ledge around to the short wooden bridge, and then use the Trencher Boots to jump to the dirt platforms in the middle of the room. Look left and use your boots to jump from platform to platform until you make it over the water and to the checkpoint. Go to the left side of the room and walk up this little staircase. Bonus: Move north into the library stacks and read the three items available here to complete the Scholar challenge. Youll begin the battle on the western side of the room: stay there. Walk to the heros left (slightly north) into the corner with a lot of pots. If you walked right, youd be near a small interior wall. Do not go to that corner; if you end up near the wall, just get away. Oceanhorns laser bugs out near those interior walls and goes invisible and becomes unblockable. They seem like theyd be barriers against the laser, but they are death traps. Valve Corporation. Head northeast and hit the switch up the stairs to lower the water level. 2) Magic bar: How much magic power you have left. You can cast spells as long as you have enough magic power. Magic is refilled by finding bottles of magic. Hit all four with your sword - you can use the boots to roll quickly between them and avoid the laser beams. Here youll have to solve your first puzzles; in the first room with a switch, push the metal box onto the switch to open the gate. Head back to the hallway and then north into a room with many metal crates; push four of the crates onto the darkened squares on the floor to open the metal gate. The game overall is beautifully made! Bonus: In the first room you come to, open the treasure chest for 50 coins. This is the last chest needed for 100% on Arcadia Ruins. 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