This modifier goes away if you claim a hex that reconnects the secondary territory to the primary territory. 2) From the overworld map,. (See Magic Items in Settlements for more information on this topic.). When you decide on your kingdoms alignment, apply the following adjustments to the kingdoms statistics: Chaotic: +2 Loyalty; Evil: +2 Economy; Good: +2 Loyalty; Lawful: +2 Economy; Neutral: Stability +2 (apply this twice if the kingdoms alignment is simply Neutral, not Chaotic Neutral or Lawful Neutral). Huh, I hadn't really thought of that. Royal Kingdom Sheet for Pathfinder 2E - 1.0.0. I'll try to post here if I make any progress on those, as well. Still aplauding the awesomeness though! Your responsibility to the sponsor usually falls into one of the following categories, based on the loan arrangement. Size: This is how many hexes the kingdom claims. I still have some stuff I would like to add in future updates, but let me know what you think, what you're missing, what's broken, etc. Your kingdoms initial Unrest is 0. During the Event Phase, follow these steps. Put together a spreadsheet to track everything. My group will be using these as soon as they get to kingdom building in hopefully a few weeks, so I look forward to giving some feedback. I'd love to get the rules from Ultimate Rulership incorporated into the sheet! Changed the "Armies" for consumption box to "Other" and made the field editable. If you are not the Ruler and are leaving one leadership role to take a different one in the kingdom, the Unrest increase does not occur and you gain a +4 bonus on the Loyalty check to avoid the vacancy penalty. Table: Improvement Edicts tells you the maximum number of terrain improvements you can make per turn. Divide the ACR 3 by 2 to get the base Consumption before adjustments (3 divided by 2 is 1 when rounded down). Minor thing that I came across which threw me off: I was converting my hardcopy kingdom sheet into the spreadsheet, and one figure kept calculating "incorrectly". Here's a form fillable, auto-calculating sheet for Kingdom Building. Step 2Make Deposits to the Treasury: You can add funds to a kingdoms Treasury by donating your personal wealth to the kingdomcoins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. Initiative Card. Given that nobody had really started converting the spreadsheet to the UC rules and with the founding of our campaign's kingdom imminent, I pretty much HAD to just suck it up and work on the spreadsheet myself. Though many kingdoms break apart due to military, racial, or religious conflicts, you can divide up your kingdom amiably if all leaders agree. The kingdom cannot issue Diplomatic or Exploration edicts. Step 3Sell Expensive Items for BP: You can attempt to sell expensive personal items (that is, items worth more than 4,000 gp each) through your kingdoms markets to add to your Treasury. These look amazing! For now I'm using the 4.0 version to great effect :), Hey guys! Status Sheet. It's already on my to do list, but I'll probably want to wait until everything from Ultimate Campaign has been incorporated before I start on it. The relevant skills for each leadership role are as follows. The General is responsible for looking after the needs of the military and directing the kingdoms armies in times of war. You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. Anyway, as for what's coming next, I think I'm going to focus on getting most, if not all, of the "optional" stuff from Ultimate Campaign added in (like Settlement Modifiers, Fame, etc). If you fail by 4 or less, Unrest increases by 1; if you fail by 5 or more, Unrest increases by 1d4. Rebellion Sheet. Step 1Assign Leadership: Assign PCs or NPCs to any vacant leadership roles or change the roles being filled by particular PCs or closely allied NPCs (see Leadership Roles). To make it a little clearer, I've made a note of it directly on the Overall page. The key parts of the kingdom-building rules that you'll be referencing are as follows: Explanation of the kingdom terminology used throughout this chapter. As long as one of you is present for 1 week per month, you avoid the vacancy penalty. If the PCs are interested in ruling only a single town or castle and the small region around it, kingdom building can focus primarily on the settlement and the PCs personal demesne. There is a 25% chance of an event occurring (see Events). | Fudge SRD The names of these roles are game terms and need not correspond to the titles of those roles in the kingdomthe Ruler of your kingdom may be called king, queen, chosen one, padishah, overlord, sultan, and so on. The Marshal is also responsible for securing the kingdoms borders. The General is the highest-ranking member of the kingdoms military. The Grand Diplomat is in charge of the kingdoms foreign policyhow it interacts with other kingdoms and similar political organizations such as tribes of intelligent monsters. - 120 sq. As the leaders, you use your power and influence to direct the economic and constructive activity of your kingdom, deciding what gets built, when, and where. I hope to get the Event Generator added back in at some point, so thanks for "voting"; I'll bump it up on my list of priorities :). It seems the least we can do for all your hard work\. This is amazing, thanks so much for sharing. Likewise, the rules assume that the leaders are working together, not competing with each other or working at odds. In Step 7, the leaders issue a Holiday edict of one national holiday (Loyalty +1, Consumption +1) and set the Promotion edict level to none (Stability 1, Consumption +0). You must choose the settlement where you want to sell the item, and the item cannot be worth more than the base value of that settlement. With the Rulers permission, the Consort may perform any of the Rulers duties, allowing the Ruler to effectively act in two places at once. I've changed the credit to the "Paizo community", but if you have any suggestions on how to best credit people for it, I'm all ears! Unrest increases by 4 during the kingdoms Upkeep Phase. Kingdom Building. I didn't see one on here so I took the time to make it for my home game. Economy: This attribute measures the productivity of your kingdoms workers and the vibrancy of its trade, both in terms of money and in terms of information, innovation, and technology. Modifiers: Lore +2, Productivity 1, Society 1. The kingdoms alignment represents the majority outlook and behavior of the people within that kingdom when theyre considered as a group. The Treasurer monitors the state of the kingdoms Treasury and citizens confidence in the value of their money and investigates whether any businesses are taking unfair advantage of the system. Sell at the Open Gaming Store! After all, the Devs have consistantly said that population is not binding,
I wanted to post for anyone looking for a kingdom tracking spreadsheet that makes use of all the changes made in Ultimate Campaign. For example, players may decide to construct a city full of graveyards because of the bonuses they provide to the city, but if the GM believes that is unreasonable, he could decide that the city is prone to frequent undead attacks. You will have a WHOLE SECTION of the house to yourself. Once youve completed these steps, move on to Kingdom Turn Sequence. Brothel (4 BP; must be adjacent to 1 house): A place to pay for companionship of any sort. Brad, do you have a copy of Ultimate Rulership? Most citizens see the General as a protector and patriot. I was truly afraid I was going to have to either stay with the older Kingmaker rules or start tracking by hand. Press J to jump to the feed. If the campaign begins to step into those areas, the GM is free to introduce new rules to deal with these activities. For every full 4,000 gp in value of the deposit, increase your kingdoms BP by 1. These leadership roles can be a part of any form of government; in some kingdoms they take the form of a formal ruling council, while in others they may be advisers, ministers, relatives of the leader, or simply powerful nobles, merchants, or bureaucrats with access to the seat of power. Responsibilities of Leadership: In order to gain the benefits of leadership, you must spend at least 7 days per month attending to your duties; these days need not be consecutive. The Councilor acts as a liaison between the citizenry and the other kingdom leaders, parsing requests from the commonwealth and presenting the leaders proclamations to the people in understandable ways. Create an account to follow your favorite communities and start taking part in conversations. Others are detrimental, such as foul weather, a plague, or a rampaging monster. Create 240 magic (24,000 gp) or 15 goods, 30 labor (450 gp); Time 24 days. Treat leaders moving from the parent kingdom to a daughter kingdom as abdicating their posts in the parent kingdom. I must have missed it somehow when I was punching all the building numbers into the tables. :). As with a normal campaign, the GM is the final arbiter of the rules, and can make adjustments to events as necessary for the campaign. A kingdoms growth occurs during four phases, which together make up 1 kingdom turn (1 month of game time). I haven't had a chance to look over Ultimate Rulership, yet, but I'm definitely going to have to "finish" the Ultimate Campaign material before I can see myself getting started on incorporating the Ultimate Rulership material. Tweaked the way a few formulas work, especially in regards to vacancies and edicts (personal preference), Formatting:
Abdicating a Role: If you want to step down from a leadership position, you must find a replacement to avoid incurring the appropriate vacancy penalty for your position. The GM may influence any of these steps as appropriate to the situation, such as by giving one kingdom an Economy penalty and a Loyalty bonus, or dividing the Unrest in Step 4 unequally between the kingdoms. I'm also planning to add the little tooltip things to the city sheets for each building type that shows the building's stats similar to what the Leadership Bonus fields do now and what the city sheets did in the older versions of the worksheet. Pathfinders! I'm making some separate "quick reference" sheets that I'll be printing out and giving to my players. Likewise, a settlement with more magic shops than houses and businesses may slowly become a ghost town as all the normal citizens move elsewhere out of superstitious fear. As for adding a check rule on the name of cities, this sounds like it could be a good idea, but it will likely take a decent chunk of time to implement thoroughly and make sure every reference to city data gets covered. I would love to hear your thoughts later! ^_^. It is the Grand Diplomats responsibility to represent and protect the interests of the kingdom with regard to foreign powers. Benefit(s): Add your Charisma modifier or Wisdom modifier to Stability. | 5th Edition SRD If successful, the negotiation emancipates your kingdom and ends any treaty or alliance with your former patron; you retain an embassy with that kingdom and can try to negotiate a new treaty or alliance. You are absolutely correct! The Consort represents the Ruler when the Ruler is occupied or otherwise unable to act. Traveller SRD Please take note that most of the army resources/tactics/abilities won't actually apply any of their modifiers to an army unless the effects are unconditionally active on the armies at all times. When I tested it on Google Docs, it seemed to be painfully slow in recalculating the sheet and I didn't really give it a thorough test to see if it was working at all or what was missing/broken. Just wanted to say I'm a huge fan of your spreadsheet! If a character in a role is killed or permanently incapacitated during a turn and not restored to health by the start of the next kingdom turn, that role counts as vacant for that next turn, after which a replacement can be appointed to the role. and, because you're all so jolly nice - the least I could do was go onto
| ACK-SRD It is an easy matter for the GM to provide these funds in the form of a quest reward. I'm intending to use the Ultimate Campaign rules for kingdom building (they seem to be genuinely the same, aside . You and the other PCs take specific roles in leading your kingdom, such as Ruler, High Priest, General, and so on. She decides to set the Taxation edict to heavy (Economy +3, Loyalty 4). Thanks, FunnyMan21! Thanks for the clarification. Frankly I might even just save myself the worry and not do an updated version myself, because these are just awesome. The leaders dont want to spend BP and increase Size right now, so in Step 2 they dont claim any hexes. All other roles are optional, though leaving certain roles vacant gives your kingdom penalties. They defeat the monster, so the event does not generate any Unrest. As the kingdom grows, the party gains experience points the first time it reaches each of the following milestones. If the kingdom has no official religion, the High Priest may be a representative of the most popular religion in the kingdom or a neutral party representing the interests of all religions allowed by the kingdom. The front and back cover, back matter, introduction and Credits page, as well all other parts of this product including
I feel like I should mention this sheet: https://docs.google.com/spreadsheets/d/1nPrzY23RoIaBnAaDYNsR--LYoNoi3sfrtQrbsflZI1A/edit?usp=drivesdk. Average these numbers together (minimum 1 Unrest). Its Unrest is currently 5, its Consumption is 5, and the Treasury has 12 BP. Animal Companion, Cohort, Eidolon, Familiar, Followers, Mount, Summoned Monster, etc Sheet . Step 2: Split up the kingdom. During the Upkeep Phase, Unrest increases by 1. Based on leadership role bonuses, kingdom alignment bonuses, and buildings in her settlements, the kingdoms Economy is 52, its Loyalty is 45, and its Stability is 56. Benefit(s): Add your Constitution modifier or Strength modifier to Loyalty. 918. Each BP you withdraw this way converts to 2,000 gp of personal funds. If this section gives you a choice of two ability scores, use whichever is highest. 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend. You cannot take 10 or take 20 on a kingdom check. Abdicating a position increases Unrest by 1 and requires a Loyalty check; if the check fails, the vacancy penalty applies for 1 turn while the new leader transitions into that role. Step-by-step instructions for founding a kingdom. Thanks, Dead Phoenix! When the kingdom building rules were posted to d20pfsrd.com, I couldn't help myself and had to look at them to see how they addressed the few problems many people were having with things like deposits/withdrawals and magic items. For example, a General increases Loyalty by 2, so the General provides a constant +2 to the kingdoms Loyalty (not a stacking +2 increase every turn), which goes away if she dies or resigns. Step 3Fill Vacant Magic Item Slots: If any of your settlement districts have buildings that produce magic items (such as a Casters Tower or Herbalist) with vacant magic item slots, there is a chance of those slots filling with new items (see the Magic Items in Settlements section). Vacancy Penalty: Economy decreases by 4. Add the base Consumption for the army (1) and the adjusted Consumption cost for the Ranged Weapons (2) for a total of 3 Consumption per week for the army. I've fixed the issue and (hopefully) army consumption should be working correctly now. I'm also considering adding information from the Book of the River Nations as well as Ultimate Leadership after the bulk of the "core" rules are added/updated. Tweaked attribute fields for Rulers and Spymasters so you can make them blank without hitting delete. Pathfinder - Kingmaker - Kingdom Excel Sheet Sie befinden sich zur Zeit auf der englischen Website zum Kingdom Excel Sheet. New Pages If none of the kingdoms leaders are in the secondary territory when this split happens, you lose control of all hexes (as described above) in the secondary territory. Looks like I was right! Your kingdoms initial scores in each of these attributes is 0, plus modifiers for kingdom alignment, bonuses provided by the leaders, and any other modifiers. Damn Red - I wish I'd have thought of that 1st! | d20 Anime SRD Honestly, though, it's the most effective way I could come up with to display the information I thought was necessary. :). Whenever you act as the Ruler for the turn, you must succeed at a Loyalty check during the kingdoms Upkeep Phase or Unrest increases by 1. written permission. Renamed "Size" to "Population" on city sheets (personal preference)
Mine group will definetly use it form the next session. I'm also working on a few other things before the game, including actually prepping for the game itself. At the end of this phase, the kingdom has Economy 52, Loyalty 45, Stability 56, Unrest 4, Consumption 5, and Treasury 7 BP. Rose Pekelnicky thanked loisflan. Build points are an abstraction representing the kingdoms expendable assets, not just gold in the treasury. I hadn't actually checked that calculation which I just left from the older sheet(s). This site may earn affiliate commissions from the links on this page. For example, you may decide to have low or high taxes, to have more or fewer holidays, and how much effort to put into improving the kingdom's infrastructure. In exchange for this investment, the sponsor expects you to be a vassal or close ally; in some cases, you may be required to pay back these BP (such as at a rate of 1 BP per turn) or provide tribute to the patron on an ongoing basis (such as at a rate of 10% of your income per turn, minimum 1 BP). Divide this by the number of daughter kingdoms being made from the parent kingdom (minimum 1 Unrest). Edit2:
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