I'm really going to be upset if I need to do another restart, 72.240.151.79 18:55, February 24, 2011 (UTC)Mr.Mann, 72.240.151.79 19:15, February 24, 2011 (UTC)Mr.Emann, You could always skip this quest. Your conversation with Davison will reveal that not all is right in this monsters head, but avoid questioning Antlers sentience and dont suggest that Davison is insane. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. I get to the basement door, and am told I need a key to get to the launch facility. As soon as you head through the front door, a Ghoul will speak with you automatically through a nearby speaker. (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. An ideal chronological order of events walkthrough that will take you through the entire Mojave. You'll receive the key to the [ REPCONN basement] ( M30:2 ). (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. 9 - Locked Door To open this door, you'll need to pick its "very hard" lock, or hack the "very hard" terminal next to it, or acquire the REPCONN Third Floor Security Card (#12 or #17). Storage room safe is a paper note inFallout: New Vegas. He's . Theyve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesars Legion - have been organized under the guise of ancient Rome. repconn hq hidden doors..? The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The third terminal entry states that the shipment was sent back to. (Should you choose to help him, you'll have to search the basement for the whereabouts of his lost friend. You should be able to see where this is going he wants you kill the demons so they can continue on their great journey, and if you agree to do so hell furnish you with a key thatll give you access to the basement. Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. Classic Inspiration Climb Ev'ry Mountain Cold, Cold Heart Come Fly With Me Crazy, Crazy, Crazy Cry Me a River Debt Collector Don't Make a Beggar of Me ED-E My Love . Can you help these guys out? Repconn Test Site Basement Loading Screen Crash - posted in New Vegas Technical Support: Okay, anytime I try to enter the Repconn Test Site Basement, I get stuck in an infinte loading loop. We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. Then, break immediately to the left. ~~~~~ Legend The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. Editor ID This happens even if Chris leaves the facility. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. New Vegas if you didn't figure it out. Jason Bright is a devoutly religious Ghoul, as are his friends. After you've received instructions from Chris, head back outside. Find parts to fix the rockets' thrust controllers. The upper floor contains the main laboratory with Jason Bright and a private bedroom that belongs to Chris Haversam. Get Davison to agree to leave once the Stealth Boys are located and itll agree, giving you Davisons Key. There's also a main stairwell in the northwest corner directly next to the side entrance. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. (Optional) Sabotage the rockets so that they crash on launch. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referring to the REPCONN test site in xEdit, such as reference IDs, have the location's name spelled as "REPCON. When youre done scrounging for scraps, ascend a broken section of floor that forms a ramp to the next level, then make your way south-east to find a locked door [Very Easy]. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining rockets to functionality and make their "great journey" into space. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. You'll run into this little service station-like building almost immediately. Be careful; there are lots of. Turns out you can, noticing a stealth boy . (8) Report to Jason Bright that the Nightkin are gone. Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. (Optional) Return to Harland and let him know the bad news. Boards. The other place you can find the igniting agent is at Clark Field. This email also talks about a safe within the room and gives a password. Chris will order you over to the launchpad. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Apparently specific keywords unlock Enclave data stored on ED-E something to keep in mind as you explore the Mojave with your favorite robot pal. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. All you have to do now is hit the launching device, and watch those rockets blast off. You'll notice that there are two doors into the factory itself. Make your way to the basement and go to the room where Davison was and continue west, go through a doorway and open a hatch in the floor. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. Ultimately, a new overlord of the Mojave will be crowned but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas or yourself? Why not join us today? You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. But the Roamers are another story entirely, since those guys are a bit more robust in the hit point and defense realms. If you want to help him realize hes not a Ghoul, but you want him to avoid sabotaging the rockets, tell him hes not a murderer, then convince him to settle down in Novac. Pick which one you want to go after, then ask him for a tip as to their location. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. The suit is also very similar to the suit of the Y-17 Trauma Harness. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. Grab a Cowboy Repeater, some .357 Magnum Rounds and some Energy Cells off a metal shelf then loot some Ammo Boxes from between two tables, then grab a Doctors Bag and some chems from atop a table. Since their numbers include Glowing Ones, however, expect to catch some RADS even if from proximity. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. Sections (reference begins at 10:30:30), Do Not Sell or Share My Personal Information. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. As an alternative to the above strategy, one can wait for Cliff to retire for the evening and simply pick the (Very Easy) lock. The man who bought it from here then headed southeast towards Clark Field. When you reach the top of the overpass turn south-east to find a cozy little outpost on top of the bridge, where more loot awaits. I don't have the key. In the center are two Easy locked offices. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. You can use the nearby door (while dodging his traps) to reach his catwalk. Fallout: New Vegas paper note Storage room safe Object Icon Info Technical Icon Storage room safe is a paper note in Fallout: New Vegas. REPCONN Test Site Shell also sell you junk and repair your gear. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. He and his fellow Nightkin are here looking for a shipment of pre-war Stealth Boys. Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. At the end of the tunnel, you'll find a ladder leading topside to your right, and a room straight ahead. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. Killing Jason, or any other non-feral ghoul at the REPCONN test site will fail Come Fly With Me. Fallout Wiki is a FANDOM Games Community. Which of course is in the basement. (13) Return to the Rocket Facility and give the parts to Chris Haversam. Credits But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. There's a small door on the side of the building, and a larger door at the front end of the building. The reward is the same regardless of what you do. On the second floor, a terminal can be accessed to find the Stealth Boy shipment update. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Either way, your task is complete, and at the very least, the people of Novac certainly appreciate your help. If you didnt already steal them return to Novac, where you can buy the Dino Bite Storeroom Key from Cliff Briscoe for 75 Caps and nab all his Rocket Souvenirs (10 Caps for the key if you succeed at a [Barter 30] check). Head over there, fending off Feral Ghouls and engaging in other extraneous exploration as you go. Fallout: New Vegas location REPCONN test site The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch . Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. You have plenty of chances later, but its cleaner and more efficient to do so now. Attempting to go up the stairs in the room where Harland is located will turn him hostile. Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland's friend (right). Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). Ref ID The Mutant will not react kindly to continued questions along those lines. Return to the REPCONN test site and give the parts to Chris Haversam. via: Fallout Wiki. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. Head upstairs and talk to Jason Bright and hell tell you to come talk to him again in the basement. Repconn HQ Locked Door "Requires Key". The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. On the other side, you'll find a man named Chris Haversam. Find a Terminal which provides the information Davison desires (right). When you get sick of his proselytizing, loot the upper level its all stealing, but you can secure some chems and other minor loot. Genius passwording there, guys. There might not be any ghouls or dead Bright followers around the test site the first time it is visited. Ask him about the Feral Ghouls that have been wandering about, about Chris Haversam, about his name, and about his cults buzz-words. Bright BrotherhoodDavison's nightkin It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. Bad-People 03:01, February 25, 2011 (UTC). A Ghoul in a nearby room is stopping them from advancing towards the Stealth Boy shipment's location. Davison is rather sensitive about its Brahmin Skull and will attack if you molest it. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. Once he's dead, be sure to scour his body for some goods before continuing onward. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. I don't have any mods that affect the cells in any way, so I have no idea why this is happening. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. Entrance the Research Labs. Form ID Information included may not meet, The Bright followers leaving for a better place. I can't seem to find the key. When you find the corpse, grab Isotope-239 Igniting Agent, and then bring it back to Chris. Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. We will alert you, however, that there's plenty to see in this building. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. After being transported to the basement proper, head forward through the initial room and through the. Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. This place is crawling with demons, which, if you havent guessed already, are Nightkins or Nightkin Masters, depending on your level. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . This should lead directly to the locked door in question. Through the middle door youll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways. Beware of Geckos that will attack you here! Terminals You can actually choose which goods to go after from here. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. (Optional) Find Harland's friend, who has been imprisoned by the nightkin. In the back are offices, containing several cubicles and other living quarters just above them. One will see a locked door with a dead nightkin outside of it. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests REPCONN test site Manage all your favorite fandoms in one place! Come Fly With Me And by ball rolling, we mean igniting this ill-fated rocket. This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. There are several issues with both the REPCONN Test Site in general as well as the quest "Come Without further ado, let's go over what's broken and what this fixes. I have restarted the game just because I wanted to. After you loot the closet return to the hallway and head north. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. Take a brief detour through the double-doors to the east, then go up a hallway to the north. There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. 2 Answers. However, a disastrous radiation spill occurred, contaminating the area for decades and effectively weakening REPCONN's bargaining position. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. You should be able to sneak through a gate to access this location. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. I am in the Repconn building. Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. Place is deserted. This door leads to the aforementioned factory basement. Loot the Footlockers by the beds for what paltry loot they have, then head down some stairs to the east. Technical PSN - CH3SHA. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). One must not only agree to help, but must have found his companion as well to avoid hostilities. Don't attempt this until you're at least level ten, since you'll have your hands full with powerful Nightkin galore.). Exit to the viewing . Davison will inform the Courier that he led his nightkin to the facility to find a large shipment of, Go speak to Harland. This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. New hereDon't know anything about signing the postsI suppose that involves a registration. Map marker And it did, in 2075. If you need to get access to the safe the password is: R3PC0N. Now I can't seem to make any new progress at all. Technical This is when you should speak with Chris. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. Exterior (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. (6) Get rid of the Nightkin in the basement. The tunnel system is actually completely linear, with a few rooms and closets off of it holding nothing but junk. After speaking with Jason Bright and agreeing to help him out, go ahead and leave their isolated little bastion, and head back to the factory. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location All right. Meeting Davison and Antler who want Stealth. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! Davison may turn hostile depending on which nightkin you kill or whether or not you do so. The other rooms contain minor loot and crafting materials. However you get it, once the Jail Key is yours, find three doors to the east. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. Attempting to go up the stairs in the room where Harland is located will turn him hostile. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. Also keep in mind that, if you're Speech skill is high enough, you can pursue a whole different course with Chris in which he figures out that he's human after all. The player character is now free to look around upstairs without him shooting at them. At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. Just keep in mind that since the Nightkin are cloaked, you cant target them in VATS. Kill the other Nightkin before thay vanish from game also. This one focuses on the REPCONN Test Site. I need to get to the basement to confront the Nightkin. 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